[SOLVED] prop_?
RectorRocks wrote:
Just cover the desk with an invisible/playerclip brush.
But I would like it to be affected by physics.
QuantumNarwhal wrote:
But I would like it to be affected by physics.
Theres an enitity named prop_physics_override.
There are a lots of models, some of them are compiled to a prop_dynamic, some prop_static, and some models can be both. There also models who are compiled to prop_physics, some models not. For example the Table. So if you use the table as a prop_physics, it wont spawn because the table is only compiled for dynamic/static (i think). So you can use the _override , it "makes" the table an physics object (ofcourse only for the current map), and adds a hitbox. Prop_dynamic_override does the same, but this entity turns static/physic models into a dynamic one.