First I'd like to thank the community for all their help in the past. Now for the question. I'm trying to make the slime water/hazardous goop, whatever you want to call it, and I've followed the Valve dev community tutorial, but for some reason, the goop isn't appearing. I've done everything it says, but all I get is an invisible surface on the bottom of my map which doesn't kill you, just lets you stand on it. Also, when I texture one side of the nodraw surface with the goop texture, it comes through as static on hammer.
[SOLVED] Slime Water not working
Posted Apr 15, 2014
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Posted Apr 15, 2014
Replied
1 hour
later
The toxic-goo brush must have nodraw texture on all sides. Only on it's top side it must have the goo texture. This brush then gets non-solid. Killing a player/destroying objects is a seperate entity (trigger_hurt / trigger_multiple) and isn't automatically done by the goo itself.
Posted Apr 15, 2014
Replied
5 minutes
later
Skotty wrote:
The toxic-goo brush must have nodraw texture on all sides. Only on it's top side it must have the goo texture. This brush then gets non-solid. Killing a player/destroying objects is a seperate entity (trigger_hurt / trigger_multiple) and isn't automatically done by the goo itself.
I've done all of these things, but look:
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Posted Apr 15, 2014
Replied
27 minutes
later
I've solved it, I accidentally had a particle effect texture instead of a normal texture, that explains it not working, thanks for the help!