ambient_generic stopping
portal2companioncube wrote:
I have an ambient_generic that's playing music. It's activated by a trigger_once, but, once activated, it will only play for a few seconds and then stop. I unchecked the "is NOT looped" flag, but the sound isn't even done playing before it stops. Please help!
Which sound file are you using?
TheTobbell wrote:
Which sound file are you using?
music.sp_a2_bts5_b1
TheTobbell wrote:
Did you try activating the ambient_generic with a console command? Maybe the trigger makes problems.
What's the command to do that?
TheTobbell wrote:
Did you try activating the ambient_generic with a console command? Maybe the trigger makes problems.
Just did. Same thing: it stops after a second or two of playback. So, then, what's wrong with the ambient_generic?
TeamSpen210 wrote:
I believe this sound isn't made to loop, as it's used in the one-time "cinematic" when the generator implodes.
It's the music from the turret redemption line. (I'm pretty sure.) It's music, not an explosion/implosion sound.