sky_l4d_c4m1_hdr
and a 3d skybox. But when I look to the left wall with the skybox, whatever I look at 'drags' up into it. For example: Screenshot (2).png
sky_l4d_c4m1_hdr
and a 3d skybox. But when I look to the left wall with the skybox, whatever I look at 'drags' up into it. For example: Screenshot (2).png
Dr.Toaster Waffles wrote:
Don't use that skybox, it's broken. I would suggest downloading one from Gamebanana.
I've considered this, but I don't know where I would put the texture/if there is any process to make it known to the 'map options' too. If you can guide me, please.
Nevermind: I now have another dillema. I downloaded this skybox (it is for Counter Strike but I thought hey this might work!), I don't know what to enter in the map properties for it. http://css.gamebanana.com/textures/2377 . It is in my texture selection.
JoeyGuy917 wrote:
Dr.Toaster Waffles wrote:Don't use that skybox, it's broken. I would suggest downloading one from Gamebanana.
I've considered this, but I don't know where I would put the texture/if there is any process to make it known to the 'map options' too. If you can guide me, please.
Nevermind: I now have another dillema. I downloaded this skybox (it is for Counter Strike but I thought hey this might work!), I don't know what to enter in the map properties for it. http://css.gamebanana.com/textures/2377 . It is in my texture selection.
In the skybox property of Map Properties, if you installed the materials correctly, you should write "desert_canyon" (without quotes.)
If it doesn't work, you need to tell me the path of where the materials are located.
Also, I wanted to know, is it possible to disable shadows on some objects. This is probably the dumbest question ever though...
FelixGriffin wrote:
You need to edit the VMF files and make two changes: change the shader from Sky to UnlitGeneric and change $ignorez from 1 to 0.
*vmt
JoeyGuy917 wrote:
Also, I wanted to know, is it possible to disable shadows on some objects. This is probably the dumbest question ever though...
Find the "disable shadows" property on a prop and set it to "yes".
The 'drag effect' still occurs to the left and back of where I stand.
Screenshot (4).pngEDIT: Yes, sorry, I meant VMT.
FelixGriffin wrote:
Did you change it on all six of the textures?
Yes I did, and according to where I spawn in the hammer view, it is the right and front sides where it 'drags'.
ORIGINAL
||```
"Sky"
{
// HDR basetexture
"$hdrbasetexture" "skybox/sky_lostcoast_hdrlf"
// non-HDR basetexture
"$basetexture" "skybox/sky_lostcoastlf"
"$nofog" 1
"$ignorez" 1
}
```||
MODIFIED VERSION
||```
UnlitGeneric
{
// HDR basetexture
"$hdrbasetexture" "skybox/sky_lostcoast_hdrlf"
// non-HDR basetexture
"$basetexture" "skybox/sky_lostcoastlf"
"$nofog" 1
}
```||