Custom Particles Not Rendering {FIXED}

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Tmast98
210 Posts
Posted Apr 23, 2014
So I'm hoping someone can help with this.

I am trying to make a custom particle system for Portal 2 by using the Alien Swarm Particle Editor. I have created the particle system and am happy with it, and imported it to Portal 2 (as well as the necessary material files), as well as adding the new system to the particle manifest.

The system shows up in the particle browser in hammer, but when compiling a map (fullbright or not) the system does not show up. I have tried:

Having the system start active
Having the system start inactive and be triggered by a logic_auto or the developer console (ent_fire)
Having no control points
Using an info_target as a control point

I can't seem to figure why this system isn't showing in game. Any ideas?

Thanks a ton,

Tmast98

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Crawfish
56 Posts
Posted Apr 23, 2014
Replied 2 hours later
Have you tried putting an exclamation before the particle's path in the particle manifest? Doing this makes it so it precaches it on-map-spawn, I believe.
An example from my own particle manifest:
"file" "!particles/portalgun.pcf"

Also, I think you can test out particles ingame using a console command, but I can't remember it. Try typing "particle" into the console and see what comes up.

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Tmast98
210 Posts
Posted Apr 23, 2014
Replied 44 minutes later
The ! does not appear to help, thanks for trying though! Does anyone else have ideas of what to do for this?
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FelixGriffin
2,680 Posts
Posted Apr 23, 2014
Replied 2 hours later
What sort of spawner do you have? Spawn_once (I think that's the name, I haven't used the particle editor in ages) effects loop in the particle browser and editor, but not in the game--they show only once and disappear.
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Tmast98
210 Posts
Posted Apr 24, 2014
Replied 20 hours later
Hey,

I'm using the spawn_continuously spawner. The particles don't even show once and then loop however.

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srs bsnss
552 Posts
Posted Apr 25, 2014
Replied 9 hours later
Shot in the dark, have you watched THW's Particle System tutorial? He may mention something there that you might've missed.
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Tmast98
210 Posts
Posted Apr 26, 2014
Replied 1 day later
Fixed by adding the particle to the vpk in my dlc3 folder, where the particle was originally.