Is there any way to delete portals via trigger (activated by an object) without fizzling the object?
Cleanser trigger [SOLVED]
Nuirangi wrote:
I tried to solved it by checking only the flag "Physics Objects".
You are doing it all the way around. Uncheck the flag "Clients" on the portal_trigger_cleanser if you want your portals to stay after touching the fizzler, but keep ticked the "Physics Objects" flag in order to let it detect and fizzle the cube.
josepezdj wrote:
Nuirangi wrote:I tried to solved it by checking only the flag "Physics Objects".
You are doing it all the way around. Uncheck the flag "Clients" on the portal_trigger_cleanser if you want your portals to stay after touching the fizzler, but keep ticked the "Physics Objects" flag in order to let it detect and fizzle the cube.
"Client" is uncheck and "Physics Objects" is checked. Problem is it fizzels the object instead of removing the portals.
If I check "Client" and uncheck "Physics Objects" I can't make sure that the trigger only activates when wearing an object.
JoeyGuy917 wrote:
I'm just throwing a thought out there. But maybe if you have the trigger_portal_cleanser start off(if possible), have a trigger on either side that is activated by a physics object (if possible) and have that trigger turn it on... and on the fizzler have physics unchecked? I'm just doing this off of the top of my head though...
Might work. I'll try out.
FelixGriffin wrote:
If you want to fizzle portals without a fizzler (I can't really tell what you're going for here) use ent_fire prop_portal Fizzle.
Fizzle portals without a fizzler sounds great. Can't find ent_fire prop_portal Fizzle trough.
You'll need one fizzler with Clients checked, with a name. Make it start disabled. Then use a filtered trigger larger than it, the same width and height but larger on either front face of the fizzler (depth). Make it large enough that the cube touches it before the fizzler. Make it a trigger multiple, use a model filter to filter it to just cubes, OnStartTouch Fizzler Enable, OnEndTouch Fizzler Disable.
Create another fizzler in the same location, with Clients and Physics Objects both unchecked. Make this one visible, and the other one not visible.
If you need to disable the fizzlers, give them both a Disable input, and give that large trigger a Disable input.
Alternatively, I think there is an OnPlayerPickup output for cubes, which case you'd use that to control that first fizzler.
Nuirangi wrote:
FelixGriffin wrote:If you want to fizzle portals without a fizzler (I can't really tell what you're going for here) use ent_fire prop_portal Fizzle.
Fizzle portals without a fizzler sounds great. Can't find ent_fire prop_portal Fizzle trough.
What do you mean can't find it? Just type prop_portal and Fizzle into the text boxes.
I finally solved the problem and the filtered trigger was the key. The prop_portal was very helpfull too.
Thanks a lot to "FelixGriffin" and "srs bsnss" for giving the infos that I needed.