Arachnaphob wrote:
Two things: first, make sure your BSP file has less than 25 characters. (That fixed a problem like that for me)
Also, would you mind copy/pasting your compile log?
Finally, welcome to TWP!
Log file for the offending map below. This has been run on my Vista laptop and exhibits the same behaviour as when run on my Windows 7 desktop (I'm still working remotely so copied the vmf file to my laptop to run it - just takes longer to compile!).
materialPath: C:\Program Files\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files\Steam\SteamApps\common\Portal 2\sdk_content\maps\MyMaps\th1_final (47).vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (2)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 850 detail faces...done (3)
Merging details...done (4)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program Files\Steam\SteamApps\common\Portal 2\sdk_content\maps\MyMaps\th1_final (47).prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Error! Variable "%keywords" is multiply defined in material "signage/signage_overlay_catapult1"!
Error! Variable "%keywords" is multiply defined in material "signage/signage_overlay_catapult2"!
Building Physics collision data...
done (13) (2403088 bytes)
Static prop models/props_ingame/window_frame_system_corner_4.mdl outside the map (2.00, 770.00, 1666.00)
Static prop models/props_ingame/window_frame_system_corner_4.mdl outside the map (2.00, 1538.00, 1918.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 6182 texinfos to 2396
Reduced 99 texdatas to 90 (2992 bytes to 2736)
Writing C:\Program Files\Steam\SteamApps\common\Portal 2\sdk_content\maps\MyMaps\th1_final (47).bsp
nummapplanes: ( 12580 / 65536 )
nummapbrushes: ( 6836 / 8192 )
nummapbrushsides: ( 48015 / 65536 )
num_map_overlays: ( 138 / 512 )
nummodels: ( 698 / 1024 )
num_entities: ( 2022 / 16384 )
2 minutes, 16 seconds elapsed
2 threads
reading c:\program files\steam\steamapps\common\portal 2\sdk_content\maps\mymaps\th1_final (47).bsp
reading c:\program files\steam\steamapps\common\portal 2\sdk_content\maps\mymaps\th1_final (47).prt
1995 portalclusters
4864 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1944 visible clusters (0.00%)
Total clusters visible: 249489
Average clusters visible: 125
Building PAS...
Average clusters audible: 540
visdatasize:409813 compressed from 1021440
writing c:\program files\steam\steamapps\common\portal 2\sdk_content\maps\mymaps\th1_final (47).bsp
27 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\portal 2\sdk_content\maps\mymaps\th1_final (47).bsp
10993 faces
1272388 square feet [183223872.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
10993 patches before subdivision
zero area child patch
195557 patches after subdivision
359 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 26562885, max 817
transfer lists: 202.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(281553, 335088, 386509)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(153822, 182310, 211935)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(87066, 102450, 120009)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(49772, 58006, 68468)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(28794, 33162, 39435)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(16799, 19078, 22850)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(9885, 11045, 13321)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(5861, 6428, 7805)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3500, 3760, 4595)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2105, 2209, 2717)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1274, 1304, 1614)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(776, 772, 962)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(476, 459, 576)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(293, 274, 346)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(182, 164, 208)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(113, 98, 126)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(71, 59, 76)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(45, 36, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(28, 22, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(18, 13, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(11, 8, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(7, 5, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(5, 3, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(2, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(1, 0, 1)
Build Patch/Sample Hash Table(s).....Done<2.0567 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
28 of 28 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 698/1024 33504/49152 (68.2%)
brushes 6836/8192 82032/98304 (83.4%) VERY FULL!
brushsides 48082/65536 384656/524288 (73.4%)
planes 12580/65536 251600/1310720 (19.2%)
vertexes 20367/65536 244404/786432 (31.1%)
nodes 8980/65536 287360/2097152 (13.7%)
texinfos 2396/12288 172512/884736 (19.5%)
texdata 90/2048 2880/65536 ( 4.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10993/65536 615608/3670016 (16.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9163/65536 513128/3670016 (14.0%)
facebrushes 7854/0 15708/0 ( 0.0%)
facebrushlists 10993/0 43972/0 ( 0.0%)
leaves 9679/65536 309728/2097152 (14.8%)
leaffaces 12764/65536 25528/131072 (19.5%)
leafbrushes 12544/65536 25088/131072 (19.1%)
areas 13/256 104/2048 ( 5.1%)
surfedges 86511/512000 346044/2048000 (16.9%)
edges 50616/256000 202464/1024000 (19.8%)
LDR worldlights 359/8192 35900/819200 ( 4.4%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 1036/32768 10360/327680 ( 3.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 17346/65536 34692/131072 (26.5%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 138/512 48576/180224 (27.0%)
LDR lightdata [variable] 11164780/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 409813/16777216 ( 2.4%)
entdata [variable] 572669/393216 (145.6%) VERY FULL!
LDR ambient table 9679/65536 38716/262144 (14.8%)
HDR ambient table 9679/65536 38716/262144 (14.8%)
LDR leaf ambient 32730/65536 916440/1835008 (49.9%)
HDR leaf ambient 9679/65536 271012/1835008 (14.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/130058 ( 0.0%)
pakfile [variable] 227229/0 ( 0.0%)
physics [variable] 2403088/4194304 (57.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 27918
Writing c:\program files\steam\steamapps\common\portal 2\sdk_content\maps\mymaps\th1_final (47).bsp
4 minutes, 34 seconds elapsed
protoborg wrote:
Sounds to me like your file location is not properly transferring the map to your location. Portal 2 is fine finicky about file locations. The problem is most likely your remote location to the file. When you last compiled the map successfully were you accessing it remotely?
As you can see from the log file above, the folder I used was:
C:\Program Files\Steam\SteamApps\common\Portal 2\sdk_content\maps\MyMaps\
I've also tried it in:
C:\Program Files\Steam\SteamApps\common\Portal 2\sdk_content\maps\
and it still doesn't work.
For info, I've noticed that a bsp file (th1_final (47).bsp) is also generated in:
C:\Program Files\Steam\SteamApps\common\Portal 2\portal2\maps
so I assume that this happens when Hammer compiles the map.