http://ihabzs.wordpress.com/2013/06/08/light-bridges-receptacles/
which implies it's possible but doesn't say how!
http://ihabzs.wordpress.com/2013/06/08/light-bridges-receptacles/
which implies it's possible but doesn't say how!
The reason I want this is that I have botched together a type of fizzler that blocks a light bridge but lets you walk through it (and i wanted it enabled when a light bridge hit it). When I say botched together, it uses three triggers and three func_brushes and it's a bit crude. I'd be interested to know if you can use a filter to have a brush act as solid only to a light bridge - any ideas?
Blaizer wrote:
Try a func_clip_vphysics with the same filter as the one you put on your trigger multiple. That's the only thing I think would work.
Thanks but unfortunately that doesn't appear to work. I can't get func_clip_vphysics to block a light bridge.
Logic-wise, if you made sure there was nothing but void behind the light bridge, and the distance from bridge emitter and portal was shorter than the distance to the first func_brush from the portal you can name the two brushes at the same distance away from the portal the same thing. You'll want to have a logic_coop_manager per brush pair to remember where portals are and enable/disable brushes accordingly. If you wanted you could also add an info_particle_system or other effect on the func_brushes, so it's more obvious the field is blocking it.