Hey, I'm trying to make a hookshot from zelda. I launch the hookshot by parenting it to a func_movelinear. I connect the hook to the base with a rope_move so it looks attached with a chain. when i open the func_movelinear launching the hook it continues to open through walls. I don't want that. I was trying to find a way to make the func_movelinear stop (probably by setting speed to 0) at walls without tying the walls to entities, or setting trigger_multiples over each wall.
Does anyone have any ideas?
Does anyone have any ideas?
