Hammer Problems: vbsp_original.exe dies when compiling.

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Meraknar
4 Posts
Posted Jun 03, 2014
Hey forum people,

I am new to this forums website and got to it by the advice of Arachnaphob. I am a regular submitter of Portal2 chambers and I got into Hammer about one week ago, so I am sorry if my question sounds noobie.

So here is the important part:
I made a new chamber with the default Portal2 chamber editor and edited some stuff with Hammer. But when I try to compile the map the console shows up but halfway through I get this lovely message:
vbsp_original.exe doesn't work anymore
(on German because I have a German computer)

This happens after some yellow lines saying: WARNING: BSP node with unbounded volume <material: <NO BRUSH>, near [some coordinates]
When I press okay after this, I get some lines white text and then the console closes. I have no idea what causes this .exe to crash, neither do I know how to fix this problem. So if anyone knows what my problem is, I really would appreciate the help. Thank you!

Ps: I just got the map to compile once right (I changed nothing) but when I try to load the map ingame it causes a loading screen which doesn't load anything. Since then I wasn't able to compile the map normal. So if that helps you... here you go.

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Skotty
671 Posts
Posted Jun 03, 2014
Replied 1 hour later
Obviously there is a problem with a brush at [some coordinates]. Already took a look on that?
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Meraknar
4 Posts
Posted Jun 03, 2014
Replied 9 minutes later
The problem is that this warning message is not that one line. There are about 30 of these warnings, each with different coordinates. I also get these messages when the compiling works.
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Skotty
671 Posts
Posted Jun 03, 2014
Replied 12 minutes later
Are there more warnings/errors in the log besides those?
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Meraknar
4 Posts
Posted Jun 04, 2014
Replied 6 hours later
I also got this message: ConVarRef gpu_level doesn't point to an existing ConVar. But it's mainly the warning with the brushes.
And I found out that when I open Hammer and the map the compiling works fine but the chamber doesn't load ingame. After that the compiling doesn't work anymore.
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Lpfreaky90
2,842 Posts
Posted Jun 04, 2014
Replied 7 hours later

Meraknar wrote:
I also got this message: ConVarRef gpu_level doesn't point to an existing ConVar. But it's mainly the warning with the brushes.
And I found out that when I open Hammer and the map the compiling works fine but the chamber doesn't load ingame. After that the compiling doesn't work anymore.

ConVarRef gpu_level error always shows up; don't worry about that one
Have you tried to just make a big hollow box and throw an info_player_start in; just to see if the most basic thing gives any problems? If that's working fine, but your real map isn't then there's an issue with your map

If it's not working; delete your vbsp.exe and vbsp_original.exe and verify your tools cache

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Meraknar
4 Posts
Posted Jun 04, 2014
Replied 2 hours later
Okay I compiled a hollow box like you said and it worked. So there is a problem in my chamber. I also have an idea what causes it so I will check that.