Gel problem in Hammer editor

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Ragnarox97
19 Posts
Posted Jul 05, 2014
I have a problem with the entity "info_paint_sprayer," I can not make sure that the gel (whatever it is) will stick and stay stuck to the surface it hits. In the settings of the entity, the options Silent and DrawOnly are set to not, and in the properties of the map, the option Paint in map is set to Yes. I do not know what else to do and more in the gel can be seen with a strange color; a blue too simple, devoid of graphical effects such as lights or reflections. Sorry for my english
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FelixGriffin
2,680 Posts
Posted Jul 05, 2014
Replied 9 minutes later
Do you have lights in your map?
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Habzs
225 Posts
Posted Jul 05, 2014
Replied 10 minutes later
A picture would greatly help.
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Ragnarox97
19 Posts
Posted Jul 05, 2014
Replied 4 hours later

My map hasn't lights. These are screenshoots that show the gel:

http://i62.tinypic.com/157ond0.jpg

http://i62.tinypic.com/o76a7d.jpg

http://i57.tinypic.com/24vp18x.jpg

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TeamSpen210
608 Posts
Posted Jul 05, 2014
Replied 1 hour later
You need to have some lighting. Gels don't appear correctly, and don't paint in fullbright mode.
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Habzs
225 Posts
Posted Jul 05, 2014
Replied 3 hours later
Lights. Light are everything.
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Ragnarox97
19 Posts
Posted Jul 06, 2014
Replied 10 hours later

I have tried adding so many lights (more precisely light_dynamic), but the gel still does not stick; and we continue to see even in a strange way. This position of the lights in my map:

http://it.tinypic.com/r/2uzw700/8
What did I omit?

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Habzs
225 Posts
Posted Jul 06, 2014
Replied 7 minutes later
Add a normal light entity instead. For dynamic lighting, use a env_projectedtexture.
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Ragnarox97
19 Posts
Posted Jul 06, 2014
Replied 19 minutes later

Habzs wrote:
Add a normal light entity instead. For dynamic lighting, use a env_projectedtexture.

Thank you so much, I solved by putting the normal light
Regarding the entity env_projectedtexture, I will study in the future.