Portal 2: Repercussions

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User
630 Posts
Posted Aug 04, 2014
Replied 3 hours later
Amazing work!
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srs bsnss
552 Posts
Posted Aug 04, 2014
Replied 1 hour later
Looks great! Out of all the things to comment on though; how did you record this? It looks so smooth.
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Lamarr
73 Posts
Posted Aug 04, 2014
Replied 7 hours later
I use fraps for recording,tried dxtory but it was performing way worse (probably cause I couldn't be bothered with playing around with the settings).
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Rlski
23 Posts
Posted Aug 05, 2014
Replied 12 hours later
Mamma Mia ! So much great stuffs here Lamarr !
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Sejievan
232 Posts
Posted Aug 05, 2014
Replied 5 hours later
Wow, really great stuff as always =D, that door model specially are looking great, the only thing that kinda bothers me is that the fan control booth looks so... empty. but that is only a small nitpick from my part... =P this still looks awesome.
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Test Subject #54067
77 Posts
Posted Aug 05, 2014
Replied 5 hours later
How long will this mod be?
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Lamarr
73 Posts
Posted Aug 07, 2014
Replied 1 day later
I'm unable to answer that question at the moment.
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Lamarr
73 Posts
Posted Jan 20, 2015
Replied 5 months later
Expect an update soon!

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Sejievan
232 Posts
Posted Jan 20, 2015
Replied 52 minutes later

Lamarr wrote:
Expect an update soon!

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Dude, this portal gun is looking so good (so as the map :smile: ) :thumbup: :thumbup: How much % of the mod is completed =P ?

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Lamarr
73 Posts
Posted Jan 20, 2015
Replied 22 minutes later

Sejievan wrote:
Lamarr wrote:

Expect an update soon!

img

Dude, this portal gun is looking so good (so as the map :smile: ) :thumbup: :thumbup: How much % of the mod is completed =P ?

Thanks, but it ain't near for release anytime soon.

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Turret Cube
10 Posts
Posted Jan 22, 2015
Replied 1 day later
That looks awesome! One question on your latest picture the portal gun has a Radiation/Nuclear Symbol on its small control panel, is radiation a feature or is that just a little detail?
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Lamarr
73 Posts
Posted Jan 22, 2015
Replied 6 hours later
The gun itself isn't radioactive ,though it has a built in geiger counter that triggers once the player enters radioactive areas.
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Lamarr
73 Posts
Posted Jan 26, 2015
Replied 3 days later
And update's out!

http://www.moddb.com/mods/repercussions-mod/news/update-7-new-yearnew-peoplenew-stuff

Some content from the update, check out the rest on the link above!

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Arachnaphob
412 Posts
Posted Jan 26, 2015
Replied 1 hour later
Ah
O
ERM

HOW

That playermodel (I think) is absolutely amazing, by the way. Love the art, too.

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Lamarr
73 Posts
Posted Jun 07, 2015
Replied 4 months later

Update:

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art by Jake Briggs

Finalized portalgun and WIP map:

https://www.youtube.com/watch?v=ti--LUWpGpE

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Gemarakup
1,183 Posts
Posted Jun 07, 2015
Replied 9 minutes later

Lamarr wrote:
Update:
Finalized portalgun and WIP map:
https://www.youtube.com/watch?v=ti--LUWpGpE

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Is the mod pretty much done besides minor things, or is everything still WIP?

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Lamarr
73 Posts
Posted Jun 07, 2015
Replied 9 minutes later
It's FAR from done.
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Arachnaphob
412 Posts
Posted Jun 07, 2015
Replied 7 hours later
Who needs next gen engines when you have Lamarr?
I'm loving the visuals, but I'm not getting much insight into the game except that's its a really pretty exploration with a really cool and dramatic opening. Nevertheless, still amazing.
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Lamarr
73 Posts
Posted Jun 08, 2015
Replied 6 hours later

Arachnaphob wrote:
Who needs next gen engines when you have Lamarr?
I'm loving the visuals, but I'm not getting much insight into the game except that's its a really pretty exploration with a really cool and dramatic opening. Nevertheless, still amazing.

Areas are left without context on purpose when shown,not to spoil any of the storyline.