invisible func_door_rotating-still solid

Avatar
cornontheCoD
150 Posts
Posted Mar 17, 2008
I am using a func_door_rotating in my map, and it is tied to an invisible textured brush. i have a cube in the level, and it will still bump into this invisible entity, even though i have tried ignore debris and non-solid to player. yes i tried them seperately. i dont want the invisible brush to be solid at all

plz help

Advertisement
Registered users don't see ads! Register now!
Avatar
Megadude
154 Posts
Posted Mar 17, 2008
Replied 23 minutes later
Instead of setting to "Non-solid to Player", set it to "Passable", then anything should be able to pass through it.