Also, has the theme for the March mapping contest been officially announced?
small portalable surface?
Adjusts a portal's rotation to match a specified angle. The 'Bottom' of the portal points in the specified diretion.
NocturnalGhost wrote:
Func_portal_bumpers should fix this. Are you sure you're using them correctly?
No, it can't fix this.
There's room for only one portal in a given direction. Portal_bumpers try to shift portals away from metal, but if there's no room, there's no room.. If someone try to portal this surface perpendicularly, it will fail because there's no room for a portal in this way.
I had this problem with one of the maps of my mod, and never managed to fix it. So if somebody has an idea...
As long as the surface is COMPLETELY level and parallel with the ground, portal will try to orient the portal in the direction it was shot from.
But if you make the ceiling even microscopically tilted (like lower one side 1 unit with the vertex tool), Portal will treat the surface like a wall instead of a ceiling/floor, so the portals will be placed in the orientation you're hoping for no matter what angle they are shot from.
Of course you'll need to keep the bumpers, too.
Glovis wrote:
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great hack
could confuse players though. but if its for just a panel (like this) thats pretty bad ass
So what I did is I had my rectangle of concrete texture flush with the metal wall and then put a wedge brush 1 unit deep over the top of the concrete and textured it nodraw (things textured with nodraw can be portalled). This means that it looks completely flat but actually isn't.
Let's say 0.01, it should be totally invisible, but I don't know where is the engine limitation regarding coordinates.
Fusion wrote:
How would you tilt it less than 1 unit in hammer?
if you zoom in ALOT, and hold (i think its alt (the no align to grid button) OR turn off grid align, and move really slowly you'll notice it moves in less-than-1 unit increments. but like he said the engine might have limitations that piss it off.
Megadude wrote:
Hammer hates that have dimensions of less than 1 unit. Those lead to microbrush errors in the compile log.
no no no, it hates brushes that are smaller than 1 unit in any of the three dimentions. That shouldnt be any problem here as that brush should be at least 8 if not 16 units deep.
Fusion wrote:
How would you tilt it less than 1 unit in hammer?
CTRL+M > Move > Axis > 0.01