Frostyfrog wrote:
This is my very first map pack, I would like advice and tips on what and/or how I should improve it
. Also, please post about all the parts that you liked/disliked. I haven't worked real hard, so this isn't the best I can do.
I am really looking forward for it's final release
Enjoy!
first suggestion: add a link in your first post like this
http://forums.thinking.withportals.com/dload.php?action=file&file_id=188
downloading and playing now
EDIT: I get the node graph out of date error EVERYTIME i play any of these levels. if i move from lvl 1 to 2 i am able to move, but get the AI disabled and nothing happens (cuz ai is disabled) if i "restart" the 2nd map i am stuck and get the errors:
LEVEL DESIGN ERROR: Entity CP4P_switch_1 is parented to itself!
Attemped to precache unknown particle system "explosion_turret_break"!
i tried restarting portal but still getting the same errors
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EDIT #2: ok managed to ~fix~ it. had to load each map individually and buildcubemaps and then restart the first map and it played ok. unfortunatly such "work" turned me off from the maps so that i couldn't really enjoy them properly. sorry. so don't have ALOT good to say. but most of it looks good/ok. although some of the game dynamics are "weird" example in one of the rooms with the rocket launcher there are 4 doors. that seem pointless. the turret itself seems pointless too as its not needed for anything (that i can see)
i was quite surprised in the beginning with the combine and tripods and such. and although "weird" was a funny surprise. i assume you're gunna work this into the story somehow?
also i ~thing~ i reached the end. but not sure i got to the room with the icon of the cameras on the floor, and the weird (i assume for testing purposes only) buttons where glados is doing here "4000 kelvin" spiel, is this the end (as far as your WIP release i mean?)
as i said this looks good and seems to have potential. but after having to work to get them working i barely had the heart to view the maps with a fresh eye. so hopefully the next release will be "fixed" 
oh yeah also. even though i managed to play through the maps (after rebuilding hte cubemaps) and wasn't getting the ai disabled error. i WAS getting alot of console errors. alot.