Prototype Pyramide LEvel2 Released

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tman3000
5 Posts
Posted Mar 28, 2008
Hi! Im released my new "Mappack" Prototype Pyramide LEvel1 and 2! Also included a Challenge-Mode for LEvel2 ...

Screenshots look here

Download here or http://myaperturelabs.com/file.php?id=46

I?m mapping just for fun - I?d like to experience with the Hammer and Source SDK. And finaly there are two Maps in time.

Much Fun ...

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Ricotez
738 Posts
Posted Mar 29, 2008
Replied 15 hours later
Well, to start off:
They were two great maps. No, really great. I haven't enjoyed Portal so much in a long time. The big ammount of challenges you have to undergo before you get the portal gun really creates a big sense of satisfaction once you get the device, and all enviroments really had a great sense of atmosphere. Though I believe map 2 isn't yet completely finished; the AI was disabled thus leaving the androids defenseless, and I've encountered a few bugs in the final part, including the moving platforms (try 'use' on them and you see what I mean) and a part where one can get to an area one shouldn't come by placing a portal across a texture-door, and there you can see the nodraw, resulting in a hall-of-mirrors-effect. Still, the second map was great as well.

Great work!

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MrTwoVideoCards
584 Posts
Posted Mar 30, 2008
Replied 1 day later
Looks pretty good from the screens, yo have quite alot, and while the level is good, it has that sens of great feel, it ventures from the normal aperture labs design, and feels more custom, which not alot of people do too much now days, good work.
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rellikpd
1,053 Posts
Posted Mar 30, 2008
Replied 5 minutes later

MrTwoVideoCards wrote:
Looks pretty good from the screens, yo have quite alot, and while the level is good, it has that sens of great feel, it ventures from the normal aperture labs design, and feels more custom, which not alot of people do too much now days, good work.

agreed, plus its basically just one epicly huge room. which lots of diversions... which is different. and oddly enough doesn't have ALOT of slowdown (which is against the way we are trained to map)

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MrTwoVideoCards
584 Posts
Posted Mar 30, 2008
Replied 1 minutes later
Very true, particles really Slow down the map, but whats awesome is not when I see mappers make great maps, but when they take the time and effort to waste hours on optimizing it.
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Ricotez
738 Posts
Posted Mar 31, 2008
Replied 20 hours later
Hehe, and if there will ever be a school for Hammer, "Map Optimization" is gonna be one of the subjects. It's a sience on its own.
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Vaazu1
25 Posts
Posted Mar 31, 2008
Replied 40 minutes later
awesome
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tman3000
5 Posts
Posted Apr 16, 2008
Replied 15 days later
thx for your comments - and right! - Level2 needs a little more time to the final-version
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Fusion
77 Posts
Posted Apr 16, 2008
Replied 11 hours later
The BTS style of these maps looked really unique and as MrTwoVideoCards said it's very refreshing to see a more custom looking level with great attention to detail and new gameplay elements.

The vast open space with the maze in the middle was a great change to the all too common small restricted testchamber room seen in a lot of custom maps. It was great fun to play.

As a fellow mapper playing maps like this reminds me just what Hammer can do in the right hands and has inspired me to continue making my Portal map. Great work!