How do I make logic_choreographed_scene work?
The idea is you need three things, a box (mainly a npc), a logic_relay, (if you want of course.) And, a Logic_choreographed_scene. I'd tell you how to do it, but Im sure you can figure it out.
MrTwoVideoCards wrote:
You should probably learn to do it, rather than copy first!The idea is you need three things, a box (mainly a npc), a logic_relay, (if you want of course.) And, a Logic_choreographed_scene. I'd tell you how to do it, but I'm sure you can figure it out.
Oh, when I meant "copy" I meant looking at how they did it and then animating it. Thats how I got my auto portals to shake. I want it to trigger when you past a trigger.
However, I can't understand is that where the sound comes from. The soundscape does not show an input, it looks like it is just there.
And what does the box do? I don't want it to activate when the player picks up the box.