First post... but long time lurker.
I have to say I love the wiki and the forums. They have helped me out quite a bit.
That said, I've got a few questions about the Moving Platform tutorial. I searched the forums and experimented myself but haven't cracked this one.
Quote:
env_soundscapeThis is the entity that controls the noise that the platform makes when moving. Name it 'Lift_Sound'. Change Start Disabled to 'Yes', and make the Radius 1/2 the distance between your two Lift_End_Point_Prop's. The Soundscape will be 'portal_testchmb.fling'
OK, so lets say I don't want to change my soundscape to the fling soundscape. I would rather have the actual sound 'Portal.horizontal_lift_move' play, and loop, while the scaffold is moving. So instead of the env_soundscape I'm trying to trigger an ambient_generic with the Sound Name set to the lift_move sound. When triggered it will play once, but not loop. I've checked and unchecked each of the 3 flags individually and can't get the loop.
I'm currently using a logic_relay triggered from an energy ball catchers trigger_multiple to get the entire lift sequence in progress. . I was using the ball catchers trigger_multiple to trigger everything directly initially and that worked, just no loop. Heres what I'm trying to do with the relay and all is good short of the sound loop:
OnTrigger -> lift_lightbeam -> TurnOn
OnTrigger -> lift_end_point_CEC_lift -> StartDischarge
OnTrigger -> lift_start_point_CEC -> StartDischarge
OnTrigger -> lift_end_point_CEC -> StartDischarge
OnTrigger -> lift_func_tracktrain -> Toggle
OnTrigger -> lift_sound -> PlaySound
Anyone have any ideas? If more info is needed just ask. I'd sure appreciate the help. Thanks.
