I have in mind to add a new kind of obstacle that is electrified water that should be a way to do the same thing than goo but with 2 advantages:
-It can be not deep, just 50 cm high
-It can be toggled on/off
But with my experiments, I noticed that water causes enormous portal lag even if we turn off reflections and much of refractions. It's like a big camera is giving a refracted picture of what's under the water.
And with another experiment, I could find that refractive GLASS with a an animated texture water don't lag at all the player (actually, a bit).
So, here's the trick:
-An invisible, lag-less water, absolutely invisible, just the sound, swim and splash effects.
-A refractive glass we can go through
The problem is, I can't do the invisible water. Is there a trick I can do? I know that in Half-Life 1 mapping, a buggy func_illusionnary could make water when set to volumetric light. Equivalent in HL2? Trick with materials?
Thanks for any help,
Hurricaaane.
