Energy ball help: Doors

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Goodjack
5 Posts
Posted May 03, 2008
Could anyone tell me how to make energy ball launchers and catchers do something useful? I have them up and running, but I don't know how to make them open a door, or in this case, kill a brush entity (one that is being used as a wall). Any help will be greatly appreciated.

PS: I am using a prefab catcher an launcher with "OnTrigger" and "OnSpawn"
outputs

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bizob
186 Posts
Posted May 04, 2008
Replied 27 minutes later
On the orb catcher there should be a trigger_multiple, this what "catches" the ball and activates everything. You should see the outputs in there already. Just add a OnTrigger>Door>Open type output and you're golden.

Read here for more info on orb catchers.

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Goodjack
5 Posts
Posted May 04, 2008
Replied 10 hours later
The thing is, the OnTrigger output is counted as invalid (red) so it does'nt work
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appunxintator
142 Posts
Posted May 04, 2008
Replied 6 hours later
click the drop-down menu and choose whatever seems most likely to act in a similar way to OnTrigger
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Aldéz
221 Posts
Posted May 04, 2008
Replied 11 minutes later
OnStartTouch perhaps?
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Goodjack
5 Posts
Posted May 04, 2008
Replied 4 hours later
Thank you all for the help. I got it working. The door won't animate right (pushing backwards and then resetting itself instead of moving to the side),so I replaced it with a wall that is 'killed' OnTrigger.
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bizob
186 Posts
Posted May 04, 2008
Replied 2 hours later

Goodjack wrote:
Thank you all for the help. I got it working. The door won't animate right (pushing backwards and then resetting itself instead of moving to the side),so I replaced it with a wall that is 'killed' OnTrigger.

Just change the doors "move direction" property to get it to move the right way. Also change the reset property to -1 if you want the door to stay open (at least till you want to shut it). Don't forget to uncheck "touch opens" in the flags tab.