Hober wrote:
A good general suggestion, to be sure. PakRat pops up in conversation, and I thought it had been in the useful links thread. Now it is.
One thing I will say is that there is no way that I know of to PakRat in bonus map scripts, or the logos that show up in the bonus map screen. You still have to have the folderinfo.bns, a .bns with the actual info, and then a .vmt&vtf or .tga with the logo.
In the bns file, write "./" before every file name and you can place all those files in any folder in the maps folder. Example:
"My Portal Map"
{
"map" "./mapname"
"image" "./imagename.tga"
"comment" "This is my awesome Portal map!"
"lock" "0"
}
Anyone who wants to install this map will be able to create a folder in the maps folder and place the map, the bns and the image files there. Easy to install, easy to remove. Or if the mapper makes a bmz file, the game will do all this automatically.
Megadude wrote:
I agree. I only use Pakrat, and it makes things a lot easier when it comes to installing. One point though - don't rely on Pakrat adding embedding everything that is in your map. I've found that if you have custom materials for the skybox or for models, you sometimes have to add them yourself. When embedding, check through the list of items that are to be embedded yourself, to see if there is anything missing.
Pakrat has never failed me, but I've heard of other people having problems too.