so far i know one bug i dont know how to fix:
NONE
[WIP] pestchamber 21 and 22
pestchamber wrote:
so Download it here
first things first: please use the download database. i hate having to goto other websites to download maps (even if they use a direct link) if i come to TWP.com.. then i know the website is up and working thusly the downloads should also be working :-/ i dont' know just a pet-peave.
will write back after i have played your map 
rellikpd wrote:
first things first: please use the download database.
Actually, he's right. We like to keep this self-contained, so that we don't have to rely on the map not going anywhere. It's usual to not move threads into release or WIP unless mirrored on the TWP DLDB, but I forgot, in this case.
NocturnalGhost wrote:
That particular model has no collision hull. You should surround it with brushes textured with "invisible", and make an invisible func_door that opens when the open animation plays on the model.
ummm ok i think i know what you mean... gonna try to fix it...
putted on database
i mean you're working, and trying, so please keep up the work and practice and you'll eventually hammer out something that looks sweet
Sleepwalker wrote:
Try to make things a little more obvious like the spaces between the walls in chamber 22
ok
rellikpd wrote:
i hope you don't take my constructive critism in a negative light. but these maps are pretty ugly. they play ok. but need LOTS of work, one thing that bothered me the most was there were LOTS of ultra-thin walls/floors that just looked odd. also said thinness can sometimes make portals act funny (when placed on them) and alot of your doors clipped badly and you could get mostly stuck. there were times when i had no idea what to do next till i looked around and just HAPPEN to see a small crack between walls or backtrack and see a hole in a roof that wasn't there before also. since you released two maps together one would think they would link together (ie: after you beat 21, it auto loads 22) which they don't.i mean you're working, and trying, so please keep up the work and practice and you'll eventually hammer out something that looks sweet
ok since i actually didnt link 21 and 22 together i dont wanna start doing it now. so ill not include 21 in the final map. (then now its only 3 levels and a boss battle, thats why im gonna call it short portal game... lol)
but ill make walls thick if i can and ill make the doors clip so you cant see them? it was my first 2 maps tho so im proud =)
so i'm glad my ?honesty? hasn't broken your spirits. keep working! look forward to your "polished" product 
Also, in the beginning, change the ceiling texture to non-portable except the area you need, and make the area look more run-down.