[RELEASE] Short portal map..

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pestchamber
614 Posts
Posted May 14, 2008
this is my first map (3 maps and a boss battle) so please be nice. it is loaded with glitches but i messed the story up in the ending so i dont really care about the map anymore.. but constructive criticism is welcome and ill read it and understand it to make my future maps better!

the loading messes the maps up so if the maps are gonna be so short in the future ill make it in 1 bsp instead of 3 ...

sorry its kinda hard as theres no hints and you'll never figure out how to win the boss battle

Download here =)

while writing this i got an idea for my next project (but it probably wouldnt work out).. its called Portal Too. its like a portal 2 where it continues the story after defeating GLaDOS in Portal. then i plan on alyx from hl2 will be in it some how.. i found it cool maybe to use the ashpd as a weapon to defeat combine soliders or something

EDIT: if you just cant figure out how to defeat the boss here you go: In the observation room that you now can get into after GLaDOS finished talking and the neurotoxin countdown is running go to the observation room. a door has opened and you can enter it press the button watch credits... the end

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msleeper
4,095 Posts
Admin
Posted May 14, 2008
Replied 59 minutes later
I'll move this to the Releases board when someone confirms it is "quality content".
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rellikpd
1,053 Posts
Posted May 14, 2008
Replied 49 minutes later
confirmed: NOT-release.
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pestchamber
614 Posts
Posted May 16, 2008
Replied 1 day later

rellikpd wrote:
confirmed: NOT-release.

why not? i could have said WIP but it wouldnt be true as im not working on it im not gonna do anything more to this map ..

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rellikpd
1,053 Posts
Posted May 16, 2008
Replied 7 hours later

msleeper wrote:
I'll move this to the Releases board when someone confirms it is "quality content".

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pestchamber
614 Posts
Posted May 17, 2008
Replied 11 hours later
fine

ill add hints like over here bts blood and the signs and stuff but... can you tell me what else i can improve? i know how to complete them so i just run though it and checks that the things thats your supposed to do works... so can you give me some information of glitches and things?

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rellikpd
1,053 Posts
Posted May 17, 2008
Replied 1 hour later
its the map as a whole man, like i said, i'm not trying to be negative, but this thing needs lots of work. lighting, structure, design. texture being alinged, using good "architecture" design, alot of the walls are too thin, some of the walls don't line up right, it looks "slapped together" its fine for a first map or whatever and, i understand you are happy you put this together, but this isn't really a "release" map. i've got tons of these sitting in my vmf directory that i would never release
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pestchamber
614 Posts
Posted May 17, 2008
Replied 1 hour later

rellikpd wrote:
its the map as a whole man, like i said, i'm not trying to be negative, but this thing needs lots of work. lighting, structure, design. texture being alinged, using good "architecture" design, alot of the walls are too thin, some of the walls don't line up right, it looks "slapped together" its fine for a first map or whatever and, i understand you are happy you put this together, but this isn't really a "release" map. i've got tons of these sitting in my vmf directory that i would never release

ok.. soooo this is never gonna be a release, i edited a few things but im not gonna edit more ... (i made the doors clip right into the walls so you cant see then when they are closed, i added overlay hints )