big overlays.. ?

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pestchamber
614 Posts
Posted May 14, 2008
whenever i place an overlay with the aply decal tool it gets f* big? how do i make it normal size?
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Aldéz
221 Posts
Posted May 14, 2008
Replied 24 minutes later

Probably because you use a material that isn't a decal. Never use non-decal materials as decals. On some computers, they will flicker and the scale will be 1:1. You can create a new material for the texture you want to use as a decal. Open Notepad, paste the text below, save it as <any name you want>.vmt. You need to restart Hammer before you can use it. I recommend you to use info_overlays instead of decals, because decals are not loaded from saved games. Overlays are more flexibel than decals. They can be rotated, scaled and stretched.

&quot;LightmappedGeneric&quot; 
{ 
&nbsp; &nbsp; &quot;$basetexture&quot; &quot;THE TEXTURE YOU WANT TO BE A DECAL&quot; 
&nbsp; &nbsp; &quot;$decal&quot; &quot;1&quot; 
&nbsp; &nbsp; &quot;$decalscale&quot; &quot;0.25&quot; 
}
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youme
937 Posts
Posted May 14, 2008
Replied 8 minutes later
Problem:

Ald?z wrote:
Probably because you use a material that isn't a decal.

Solution:

Ald?z wrote:
I recommend you to use info_overlays instead of decals

Reason:

Ald?z wrote:
Overlays are more flexibel than decals. They can be rotated, scaled and stretched.

Well put Ald?z!

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pestchamber
614 Posts
Posted May 14, 2008
Replied 20 minutes later
thank you.

i made my map done ^^ so its 3 lvls and a boss battle =) but the boss battle is very hard to figure out how to win it

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rellikpd
1,053 Posts
Posted May 14, 2008
Replied 24 minutes later

pestchamber wrote:
i made my map done ^^ so its 3 lvls and a boss battle =) but the boss battle is very hard to figure out how to win it

DL link, or it didn't happen.

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Aldéz
221 Posts
Posted May 14, 2008
Replied 2 hours later

youme wrote:
Well put Ald?z!

Thanks! I just answer the way I'd like to be answered.


I deleted the last line in the vmt above. I copied the text from another post I made and didn't pay attention to what it said. The $selfillum parameter should only be used on glowing textures.

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pestchamber
614 Posts
Posted May 14, 2008
Replied 1 hour later

rellikpd wrote:
DL link, or it didn't happen.

what didnt happend? ill post it soon.. as WIP cause i havent tested it that much yet but im not really gonna edit it as its a little project so ill just dont make the same stupid glitches in the future as i did in this one... in the new ones ill make i can now use overlays 2

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rellikpd
1,053 Posts
Posted May 14, 2008
Replied 2 hours later
it was just a joke cuz you were like "I HAVE THREEEEE NEW LEVELS AND A BOSS ENDING!!!!".... but no d/l link? pfft
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MrTwoVideoCards
584 Posts
Posted May 17, 2008
Replied 2 days later
Also note that you cannot place Overlays in faces with a Lightmap of 4 or lower, just In case you do this. This effects the FaceCount for the Overlay itself.
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msleeper
4,095 Posts
Admin
Posted May 18, 2008
Replied 1 day later

MrTwoVideoCards wrote:
Also note that you cannot place Overlays in faces with a Lightmap of 4 or lower, just In case you do this. This effects the FaceCount for the Overlay itself.

Oh wow I did not know that. Is there any reason why it gives errors or is it just "one of those thing"?