msleeper wrote:
I am pretty sure the env_texturetoggle entity is the key here, not the info_overlay_accessor.
texturetoggle can't touch the overlays
msleeper wrote:
I am pretty sure the env_texturetoggle entity is the key here, not the info_overlay_accessor.
texturetoggle can't touch the overlays
Think you could post it as an attachment?
Don
have a great day
Gumby22don wrote:
the 0 90 0 is a directional vector, and the first three numbers are co-ordinates. Could be that your looking at a reference to an overlay, with which direction the sprite faces.Don
have a great day
You win a cookie!
A big cookie.

What i posted was XYZ map codes and the last 3 were angle XYZ
But seriously, is there something at those co-ords in game or your map?
Don
have a great day
My only gripe was the turret, which seemed to rely more on speed and luck and less on if I actually could make it into the hole. Also, I was able to use the turret to press the buttons with, so not sure if you intended that or not. Also, when I was carying it around after it died, it looks like it has a stayupright attached to it, so not sure if that was on purpose or accidental.
All in all, like I said, it is an awesome map and I'm not sure why you are calling this WIP.
Great work! Keep it up! 
Keep em coming!
msleeper wrote:
This map was great! A small-ish room with everything I need to complete it right in front if me, and it took me probably 30 minutes to complete. Though part of that might have been me overanalyzing stuff. I'm not really sure why this is WIP, it seemes like a finished product to me.My only gripe was the turret, which seemed to rely more on speed and luck and less on if I actually could make it into the hole. Also, I was able to use the turret to press the buttons with, so not sure if you intended that or not. Also, when I was carying it around after it died, it looks like it has a stayupright attached to it, so not sure if that was on purpose or accidental.
All in all, like I said, it is an awesome map and I'm not sure why you are calling this WIP.
You're not supposed to touch the turret at all, I'll add a nodraw infront of him. Hes set to deactivate when you hit the button so hes not shooting at you for the entire map.
Its still WIP because the third button isn't where its gonna be. I've JUST started mapping that out. Also, none of the details are in, and the cubemaps aren't in.
Fixed the nodraw texture on the light.
I'm really not sure why the glass is hard to see. I tried out all of the glass textures and couldn't get anything better with visibility, so I think I'm gonna leave that alone.
As for the turret, check to see if there is some sort of "no pickup with physcannon" option, that might make it so you can't grab him. That, or make some sort of cage drop down around him when you press the button (or rather, when you finally land on the floor in that room.
We're entering release candidate zone, please fasten your seatbelts.
http://filebeam.com/6ff440293474409387b21aa659194b26
password: chief2
Updated original post.
Please post every error, unless it has been posted before.
I used y-aji's elevator prefab for the end part.
One sort of major problem I found with the map: You can get inside the decorative tube. (and get stuck as a result)

Using this method, I have also managed to glitch the game into dropping me down below the glass, into the 2 button chamber.
One one occasion, I actually fell through the boundry of the map. I haven't been able to reproduce it as much as the other two things i've done though.
The easiest solution for this, would be to remove the decorative tube, or adjust it's hight. Or make it so you can't make portals above it.
And i'm not entirely sure if this is a bug or not, but it doesn't seem quite right
For the second last button that you're supposed to press for the cube to fall to the bottom of the tube, I didn't hit the button. I made a portal underneath the button from the bottom floor. When I went through another portal and fell through the one I had just made, it activated the button. Seems like a bug from the game itself more than it is could be from the map.
But yeah, other than those little things, I was quite frustrated...I mean impressed with the map. Good job.
http://filebeam.com/c6adcd5983c4992895c4a904ac471ad5
password: gibson
yep looks good got all the stuff i saw before
same thing as lorithad posted but going through the map or falling into the room below where the turret is...
http://dump.no/files/fcabfbaab2b8/glitch2.avi
^ falling through the level ill look for more glitches if i find any ill report back :3
http://dump.no/files/fcabfbaab2b8/glitch3.avi
also found that one... i killed myself with the box as well =/ after this i got off the switch to early and it got stuck inside of the vent as it was closing and it wouldnt reopen hope that helps any
http://filebeam.com/8e81b8c4455dd8ea7a7f9411b78fe8a2
password: aperture
EDIT: Thats odd about the button, whenever I do that stepping on it and reopening it works fine.
in my first run i wasn't able to finish your map, so i treid to play your demo.
i placed the walkthrough.dem in \portal\portal\demos but portal can't find it
any input here ??