[WIP] The Omega Project

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Doomsday192
371 Posts
Posted May 23, 2008
ok so yeah this is my current portal mapping project, THEE OMEGA PROJECTZOR

its basicly another division of aperture science, set deep in the alaskan mountain range.
so that means snow! and lots of it!

right now i have the intro, and chambers 1, 2, 3 and 4 mostly complete

first map(intro) download:

dload.php?action=filefile_id=225

forcefield techdemo:

dload.php?action=filefile_id=228

heres chamber 3

&&&&

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rellikpd
1,053 Posts
Posted May 23, 2008
Replied 14 minutes later
skyboxes are only usable if you are NOT using ANY portals (either player placed or game placed)
otherwise you have to use regular flat sky textures (which aren't that bad)
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Fusion
77 Posts
Posted May 23, 2008
Replied 2 minutes later

rellikpd wrote:
skyboxes are only usable if you are NOT using ANY portals (either player placed or game placed)
otherwise you have to use regular flat sky textures (which aren't that bad)

That's only for 3d skyboxes that it doesn't work; 2d skyboxes work fine.

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Doomsday192
371 Posts
Posted May 23, 2008
Replied 1 minutes later
any comments on the actual map so far?
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taco
504 Posts
Posted May 23, 2008
Replied 43 minutes later

Doomsday192 wrote:
any comments on the actual map so far?

I find the gameplay to be very 2-dimensional.

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Doomsday192
371 Posts
Posted May 23, 2008
Replied 10 minutes later

im saying how does it look

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rellikpd
1,053 Posts
Posted May 23, 2008
Replied 21 minutes later

taco wrote:
I find the gameplay to be very 2-dimensional.

ZING!

and it looks sweet. orriginal and all that, who the fuck cares what we think, you can map... so go do it!

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Cyclone
42 Posts
Posted May 24, 2008
Replied 2 hours later
Holy crap, that looks awesome! It looks like a great setting for a new story - a secluded, out of the way mountain base where science can go unchecked... I see nothing that could go wrong .

Anyway, I'm sure we're all looking foreword to more screenshots! Keep up the good work.

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Doomsday192
371 Posts
Posted May 24, 2008
Replied 30 minutes later
2 new pics:

in case you cant tell, im going for a really cold lighting scheme, because, since your in the artic, i want the player to feel cold in the maps, like a window was left open or something

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Kinkycuff
31 Posts
Posted May 24, 2008
Replied 4 hours later
User has been banned for this post. --msleeper
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Doomsday192
371 Posts
Posted May 24, 2008
Replied 5 hours later
can someone ban this guy and delete all his posts?

please?

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rellikpd
1,053 Posts
Posted May 24, 2008
Replied 1 minutes later
Dudewaffle did the best he could (with the privledges he has)... when sleeper (or someone) gets on they will destroy him.
so don't worry about it and go finish your map
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Doomsday192
371 Posts
Posted May 24, 2008
Replied 1 minute later
i really hate spammers.

i REALLY do. (Removed spam -Doom)

x27 million

yeah.
edit: it would be kinda funny to see this guy go to war with glados in an insult contest
edit2: ill post some new pics soon

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Doomsday192
371 Posts
Posted May 24, 2008
Replied 3 hours later
heres a before and after shot of one of the puzzles:

before:

after:

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Cyclone
42 Posts
Posted May 24, 2008
Replied 1 hour later
Looking good!

A few things I notice:

  • Is it just me, or is there something weird about that cube? It looks more 3D or something.

  • The fizzler looks kind of strange to, like there's some sort of other field across it. New gameplay mechanic, perhaps?

  • Your buttons have no indicator strips. I really, really hate buttons that don't have indicator strips.

  • Why would they have a window to the outside world right there in the test chamber? Seems like it might provide an escape rout - just fling a cube hard enough that the glass shatters (given the cold temperatures, that wouldn't be too hard), and run like hell.

  • Is Omega Labs a (likely top-secret) part of Aperture Labs, some kind of subsidiary research center, or a new force altogether? I'm guessing the first one, as your cube still bears the Aperture Logo... so what is the Omega Project?

This looks more promising with each new screen shot - keep them coming!

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Doomsday192
371 Posts
Posted May 24, 2008
Replied 5 minutes later
  • Its a custom skin i made for it

  • Yes it is a new mechanic

-I usually add indicator strips in the later stages of a map

-Think about it, would you really WANT to escape? its the middle of winter in the mountains of alaska... not exactly the best place you wanna be stuck in

-Yes, its basicly like a side company to aperture science, e.g. its run by aperture, shares aperture technology, but uses its own logo and location.
And the omega project is just the name of the map series

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rellikpd
1,053 Posts
Posted May 24, 2008
Replied 1 hour later

Doomsday192 wrote:
-Think about it, would you really WANT to escape? its the middle of winter in the mountains of alaska... not exactly the best place you wanna be stuck in

there's actually a prison (if not more than one (not sure)) in alaska... with no perimeter fence.. a buddy of mine used to work there.. anyway. they didn't see any point to building a fence. IF you escape... they don't even waste a bullet on you... you WILL die.

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Sleepwalker
130 Posts
Posted May 24, 2008
Replied 1 hour later
If you WERE to make it so the player could escape, maybe you could include 1 or 2 outside levels. Perhaps something caused an explosion, and the lab was reduced to rubble. That would provide lots of surfaces to portal on, and you could also start some fires as well. Say a player got too far away from a fire source, they would start taking damage cause of the cold or something like that. Tell me if you think this is stupid or not -_-.
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rellikpd
1,053 Posts
Posted May 24, 2008
Replied 39 minutes later
thats a nice dynamic.
also you could make it outsidish but still limit the players movement and field of view by having "snow wall walkways" and thats conceivable in a snowy environment

think: Taller walls than this
but maybe smaller walls than this:

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Hen7
91 Posts
Posted May 24, 2008
Replied 1 hour later
Lol are these my Aperture Science cargo containers?
Anyway looks awesome so far, I love portal maps with more then normal test chambers.