Setting the Ambient Levels
Create a env_tonemap_controller. It will look like a black/purple checkerboard in Hammer; that's fine.
Create a logic_auto, because env_tonemap_controller has no parameters so needs to be configured with I/O. Configure the logic_auto to setup the lighting when the map starts:
SetAutoExposureMin 0.75
SetAutoExposureMax 1.5
SetBloomScale 0.3
but this has no effect on my map. Of course I compiled it with lighting and the map is without leaks. What I have now is this (see the attachment). The name of the env_tonemap_controller entity is tonemap. I don't understand the target inputs, don't know what they mean. No relevant description can be found on the valve's developer wiki either.
So, please, could someone tell me how to get ambient lighting working, so that there are no "pitch-black" places around the map?
Thanx in advance

