I place the overlays then choose the material and the brush faces and a few different things seem to happen: Sometimes it'll apply the texture but be stretched funny. Sometimes it wont apply it at all no matter where i put the overlay. Sometimes I just need to move it around to get it to appear. and they always seem to be too wide or distorted, and I can't seem to get them looking right. Any ideas (or solutions if this has already been asked)? Thanks.
info_overlay indicator strips
Tigger wrote:
Also it really helps to select the material for the strip before creating the overlay.
Tryed that but I still need to select the material when I place the overlay
Doomsday192 wrote:
are you placing them with the entities tool...?
yeah... is there something wrong with that?
use the overlay tool...
Doomsday192 wrote:
use the overlay tool...
HA HA! wow.. way to go! I can't believe I did that.
Suppose thats what I get for not having used hammer in over a year and a half. thanks a lot man. Made me feel like a moron but I guess I deserved it. Guess I'll get back to mapping then.
sbrown wrote:
If they are not showing up when you run the game, then you have a leak.
Uh how did you come to that conclusion?
msleeper wrote:
Uh how did you come to that conclusion?
I had overlays on my buttons on one of my maps, and I tried my dambest to make them work, then I found a leak, fixed it, and they've worked since.
msleeper wrote:
The best way to figure out if you have a leak is to look in your compile log during VBSP because it will yell and scream at you that you have a leak.
Ya thats where I saw it, I did not see it the first few times.
Back on topic: Besides using the overlay tool for overlays (ok, cheap shot there but I know u understand I couldn't resist) get to know the VEnd, UEnd VStart and UStart properties well. You can do some cool stuff easily and consistently with these bad boys.
When I put the incutor lights, the one on the wall gets "chewed up".
I think it's because I used the carve tool and I have mtipule walls. Is there any way I can get an overlay to appear on different walls (right on top of each other) at the same time?
Portalboat wrote:
I think it's because I used the carve tool
SOUND THE ALARMS! RED ALERT RED ALERT
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Portalboat wrote:
This is on topic (I think):When I put the incutor lights, the one on the wall gets "chewed up".
I think it's because I used the carve tool and I have mtipule walls. Is there any way I can get an overlay to appear on different walls (right on top of each other) at the same time?
Assign more faces to the overlay. I don't know how exactly is it called in Hammer (don't have it opened now), but there is a "face picker" icon using which you can pick more faces and the overlay will be fine then 
Quote:
Portalboat wrote:
I think it's because I used the carve toolSOUND THE ALARMS! RED ALERT RED ALERT
(carve tool is the work of the devil)