Compilation errors

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Doomsday192
371 Posts
Posted Jun 01, 2008
Replied 4 minutes later
why has this thread become an argument about Hint/Skip brushes vs. Areaportals?
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msleeper
4,095 Posts
Admin
Posted Jun 01, 2008
Replied 4 minutes later
I'm not debating that areaportals do split up visleaves. My argument is that, anyone who uses them for that reason instead of using a hint brush is a big retard and needs to read why you should use areaportals.
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Duffers
474 Posts
Posted Jun 01, 2008
Replied 2 minutes later

Doomsday192 wrote:
why has this thread become an argument about Hint/Skip brushes vs. Areaportals?

Because I'm why we can't have nice things.

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Remmiz
631 Posts
Posted Jun 01, 2008
Replied 22 minutes later

msleeper wrote:
I'm not debating that areaportals do split up visleaves. My argument is that, anyone who uses them for that reason instead of using a hint brush is a big retard and needs to read why you should use areaportals.

Then why are we arguing? I know better than to make that amateur mistake...lets get Mek!

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Mek
459 Posts
Posted Jun 01, 2008
Replied 57 minutes later
what what what? I know what areaportals are and how to use them, the only reason they didn't work was because I was having leaks in my map.
Okay, imho the thread is closed now, I think the arguments about hint/skip/areaportal/whatever brushes belong to a new topic
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Nameless
34 Posts
Posted Jun 01, 2008
Replied 1 hour later

Duffedwaffe wrote:
For future reference, hint brushes work better than areaportals.

Nice hijack :p

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MrTwoVideoCards
584 Posts
Posted Jun 01, 2008
Replied 4 hours later

Remmiz wrote:
Okay, let me clear this up for you.

Hint/Skip brushes - split visleaf at thier location. It's the only thing they do.
Areaportals - split visleaf at their location and can also be turned on/off to hide everything behind them.

Appears to me that areaportals do everything a hint/skip brush does along with extras. That makes them pretty alike in my opinion.

Hint's do not render based on a view cone, which areaportals do. Therefore areaportals are better. Open up a TF2 map, and see the magic.

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Remmiz
631 Posts
Posted Jun 02, 2008
Replied 1 hour later

MrTwoVideoCards wrote:
Hint's do not render based on a view cone, which areaportals do. Therefore areaportals are better. Open up a TF2 map, and see the magic.

True, this is probably the biggest advantage of areaportals if they are always open.