WSC-only Portal?
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A brush textured with playerclip to stop Chell from getting through.
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A brush textured with the invisible texture, tied to func_clip_vphysics. This will stop everything from getting through, until you do step 3.
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Create a filter_activator_name, give it the name filter_box, then in the filtername value, type in the name that you have given the storage cube. Go back into your func_clip_vphysics, and in the filtername value, type in filter_box. Either in the func_clip_vphysics or the filter_activator_name, there will be something that allows you to select the option of Allow or Disallow. Select the Disallow option.
What you should have now, is a a serious of brushes that you can't see, but will stop anything from passing through into the portal, except for the cubes.
When it is triggered, it should close the portals.
That way nothing can go trough again untill the portals are reactivated.
Or when it is triggered, it enables a brush which indeed does block cubes.
No way to get the cube back that way but I don't know what u want...