[WIP]Whacked Screenshots

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Interitus
145 Posts
Posted May 26, 2008
Ok, I started this map pack, destined to be three maps, but I got only a bit into map 2 and I ran out of ideas. ...and then I got distracted by many other games.
The idea of the maps is to NOT be stuck within the confines of an aperture science lab. Outside, and where things dont make lots of sense. Different style of mapping, putting the player in different portal-based puzzles.

Here's a few screenshots:
Map 1:


Map 2:

Map 2 has more to it, but most of it is pretty dark, or very incomplete.

I dont think I'll ever get back to these maps, so if there's anybody out there willing to finish 'em for me, let me know. Make sure to point out what you've made already, so I can choose a good mapper to finish them up

Update:
Play map 1 here: dload.php?action=file&file_id=237

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Doomsday192
371 Posts
Posted May 26, 2008
Replied 5 minutes later
awesome!
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Interitus
145 Posts
Posted Jun 09, 2008
Replied 14 days later
Uploaded map 1.

dload.php?action=filefile_id=237

&&

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Doomsday192
371 Posts
Posted Jun 09, 2008
Replied 18 minutes later
w00t

funny how im the only one to reply to this thread so far

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rellikpd
1,053 Posts
Posted Jun 09, 2008
Replied 24 minutes later

Doomsday192 wrote:
funny how im the only one to reply to this thread so far

well its a school night. all the kiddies are asleep.
btw just downloaded. testing now!

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Hober
1,180 Posts
Posted Jun 09, 2008
Replied 17 minutes later

rellikpd wrote:
well its a school night. all the kiddies are asleep.

I was going to link to a video of School's Out by Alice Cooper, but I was reminded of how ugly he is.

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Remmiz
631 Posts
Posted Jun 10, 2008
Replied 26 minutes later

rellikpd wrote:
well its a school night. all the kiddies are asleep.

It's a work night...gotta wake up at 7am tomorrow

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rellikpd
1,053 Posts
Posted Jun 10, 2008
Replied 4 minutes later
its my days off. if it was a work day i would be getting up at 4am HURRAY!

btw played this.. and its.... weird weird weird.. and i have no idea what to do in the cube but its got some neat and orriginal ideas. this seems more like a Design Showcase than a level. the kinda thing that you might not have "fun" or even enjoy "beating" but while/during play you'll be like "WOW!" or "KICK ASS!"
there were several "rooms" that had me doing that but ultimately towards the end i was like WTF?

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Interitus
145 Posts
Posted Jun 10, 2008
Replied 26 minutes later

rellikpd wrote:
towards the end i was like WTF?

lol, thanks glad you atleast "enjoyed" the "level"

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rellikpd
1,053 Posts
Posted Jun 10, 2008
Replied 22 minutes later
oh yeah i did. it was (if nothing else) very visually entertaining. but once i got to the cube i pretty much lost interest.. the cube section was neat. just.... annoying (to me atleat)
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Sleepwalker
130 Posts
Posted Jun 10, 2008
Replied 23 minutes later
well hes giving you a chance to make changes to it if you want to
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Interitus
145 Posts
Posted Jun 10, 2008
Replied 7 hours later
the cube lacks a lot of direction.... but I was unable to come up with any good ideas of how to provide some direction to the player...
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cornontheCoD
150 Posts
Posted Jun 10, 2008
Replied 9 hours later
very cool on the look of things. I like to see new things, and this is definitely unique. I think you may have some leaks though, because the lighting is splotchy in someplaces, usually means a leak.

I found it to be fun, until I got to that weird cube
I just stopped there, because I had no clue what to do, and you can get out of the playing area very easily in that part

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Nameless
34 Posts
Posted Jun 11, 2008
Replied 17 hours later
there were alot of bugs when I played, I like the cube idea it reminded me of "Myst" (if you've ever played that game)

||I figured you wanted us to rotate the cube until it faced up, but inside there were a few problems with it, rotating rooms get stuck on the player and if you fell to the ground of the cube before you rotated you became stuck as its all metal

in the first room with the rotating portal platform on my first try I missed the second blue portal and I ended up inside the platform and there were 2 blue portals open and 2 orange (with one orange floating in the air)

You should include some fizzlers of some kind around the map, when I used the elevators I could go back and see the nodraw in the elevator shaft

in the room with the bridge I saw the spinning thing rotate around the bridge it looked interesting but idk what it was for.

and in the room with the clynder and pit (theres a hole in the cylinder for it) when I put a portal in the pit and jumped down I got caught on some invisable floor just before the portal and then I fell through the invisable floor (after a second or 2) ruining my velocity||

overall a very interesting map with some cool ideas, I'm glad you decided not to stick to the standard portal theme

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Interitus
145 Posts
Posted Jun 11, 2008
Replied 9 hours later
Yeah, you exit thru the top. Missing platforms is why I added an autosave just as you enter the cube.

The room with the spinning platform with all the portals is tricky.. the timing is VERY close....

the bridge room is just there to show "go thru field, something rotates" pretty straightforward...

Yeah, the cylinder room I have no idea whats causing that invisible floor. it only seems to happen after the room rotates once or twice. I spent many hours cursing and swearing trying to fix that.

cornontheCoD : A lot of the splotchy lights are just because the lighting isnt finished.

Also, thanks guys

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cornontheCoD
150 Posts
Posted Jun 11, 2008
Replied 1 hour later
btw, love to see more rotation puzzles . I realize you probably didnt even play my map, but I think its cool to see more rotating
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Hurricaaane
189 Posts
Posted Jun 12, 2008
Replied 9 hours later

I want to say: What the fuck.
The first time I played this map, I swear, I did not try to hack the system. This video is truely a reconstitution of the first time I played this map. Seriously, I'm honest: There is no indication on how we are supposed to play this map. The cube seems to be only a way to get the hole to the other side. I don't know what the walls in the cube are about. I don't even know if I completed the map. Because it ejects me to console. If I went wrong way, I am not the one to blame, because how the fuck am i supposed to know if I completed it or failed it if I get ejected into the console? If you guys say this map is awesome, please make a video on how I was actually supposed to play this map. There are portals we can't go through, invisible barriers... Please, tell me why this map is awesome. Of course I told myself WTF, but I'm sure it's not for the same reasons as you.
The video is a reconstitution of the first time I played the map. Please watch it and explain to me what I did do wrong.

http://www.youtube.com/watch?v=KjAc9kIy35U

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Interitus
145 Posts
Posted Jun 12, 2008
Replied 15 minutes later
You were doing fine until you got to the cube.... why did you jump down to the floor once you landed in the cube?
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Hurricaaane
189 Posts
Posted Jun 12, 2008
Replied 2 minutes later

Interitus wrote:
You were doing fine until you got to the cube.... why did you jump down to the floor once you landed in the cube?

Because this is a reconstitution. Actually, the first time I played this map, I landed on the glowing ball in the center and I was like WTF, what should I do? And then the cube rotated, I landed, I placed the portal to the exit and hop, I'm out. Because i suppose out equals exit, as there is absolutely no indication of where to go. Then I saw the glass, and the portalagle bended floor, and I thought: "Hey, I made a breakable glass in one of my experiment maps for videos, so I suppose this is breakable glass, and so this is the exit".

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rellikpd
1,053 Posts
Posted Jun 12, 2008
Replied 8 hours later
what i basically said made this map "awesome" (though not my word) was it was like a showcase of some stuff that can be done. that is visually enertaining. its not complete. and i even said i hated "playing" the map. the cube pissed me off. but visually there were some neat "ideas"