Problems With env_sprites

Avatar
reepblue
894 Posts
Posted Jun 19, 2008
Hello, sorry I have not been on. I was fooling around in Hammer for Half-Life 2. Anyway I got back into portal mapping and I wanted to make a sprite appear when a box pass/touched the trigger. However, as I followed the tutorials in the Valve Wiki and TWP Wiki, I can't get it to show. In console I get:

Quote:
Precache of sprites/physring1 ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/physring1

And in my trigger I have:

OnTrigger -> Sprite1 -> ShowSprite
OnTrigger -> Sprite2 -> ShowSprite

So, what am I doing wrong?

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Avatar
Doomsday192
371 Posts
Posted Jun 19, 2008
Replied 1 minutes later
put .spr after the sprite name

hence the "no extension specified" part

if spr doesnt work, try .vmt

Avatar
reepblue
894 Posts
Posted Jun 19, 2008
Replied 13 minutes later
Thanks, I would never thought of that what it ment.