Portal doesn't run after compiling

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Timo
7 Posts
Posted Jun 20, 2008
First of all, I'm new here, so first I will introduce myself shortly. (if it's in the appropiete in this section)
I'm Timo Aaldriks, from the Netherlands (so i'm sorry if I have incorrect grammer) I fell in love with portal as soon as I saw the trailer, and never regretted the purchse of it. I'm really new to the Source SDK, but this site and others already helped me al lot

So here's my problem:
I made a simple map in hammer, and tested it a few times. But suddenly it doesn't run after compiling. It gives no errors or anything. it start's up the loading page, and suddenly it crashes, and Windows says there's a problem and portal had to shut down

Does anyone ever had a problem like that before?

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reepblue
894 Posts
Posted Jun 20, 2008
Replied 16 minutes later
Check Don't run game after compiling. Compile it and open Portal. Open console with (~/`) and type "map mapname" Make sure you save the map in ...portal/portal/maps. If that does not work, it is your machine. Old PCs don't run hammer as good as a PC meant for gaming. Trust me. I use to make maps on a DX 7 graphics card computer.
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taco
504 Posts
Posted Jun 20, 2008
Replied 18 minutes later
Also, trying running Portal once manually, then exiting the game, then compiling again - Portal should now run.
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ecco
38 Posts
Posted Jun 20, 2008
Replied 5 hours later
This occurs at times; when an update doesn't fully kick in I believe...

What I do is what Taco said; run Portal manually which should set things back in order when you do a compile and run.

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pestchamber
614 Posts
Posted Jun 21, 2008
Replied 7 hours later
that always works for me. and almost everytime it doesnt run i run it manually then it says updating portal or something then it works.
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Timo
7 Posts
Posted Jun 21, 2008
Replied 2 hours later
Thanks for the reply's, but it didn't help
If I start the game manually, I hear something bounce against metal, and then it just shut's down again. So i'ts not that portal doesn't run (I made a wron title maybe) it just loads, and crashes as soon as it should be playable.
Other maps run normal so I think it's something inside my map that causes the problem, but i don't know what it could be
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pestchamber
614 Posts
Posted Jun 21, 2008
Replied 42 minutes later
maybe try resaving your map file to another file name then compile .. i dont know if it will work but try everything.
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Timo
7 Posts
Posted Jun 21, 2008
Replied 28 minutes later
Nope, doesn't solve anything, but thanks anyway
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pestchamber
614 Posts
Posted Jun 21, 2008
Replied 32 minutes later

Timo wrote:
Nope, doesn't solve anything, but thanks anyway

ummm.. thats really strange. maybe.. download vmex and decompile your last version of the bsp.. than start working from there. then at the things that isnt in that version you can copy that from the broken file.. hope you understand what i mean

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Mek
459 Posts
Posted Jun 21, 2008
Replied 1 hour later
check your map for problems in hammer.
try to remove entities one by one (especialy prop_physics entities), these could have caused the bounce against metal you described.
other than that, no clue...
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Timo
7 Posts
Posted Jun 21, 2008
Replied 8 hours later

pestchamber wrote:
ummm.. thats really strange. maybe.. download vmex and decompile your last version of the bsp.. than start working from there. then at the things that isnt in that version you can copy that from the broken file.. hope you understand what i mean

I understand your idea, but I haven't got any earlyer compiled versions, but that's a good lesson for the next time

Mek wrote:
check your map for problems in hammer.
try to remove entities one by one (especialy prop_physics entities), these could have caused the bounce against metal you described.
other than that, no clue...

I did it slightly different. I just grabbed chunks of the map, and copied it into a new map, and piece by peice it seems to be working again. (90% or so is done)

But thanks alot everyone for your reply's

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Mek
459 Posts
Posted Jun 22, 2008
Replied 18 hours later
for future reference, Hammer is doing an autosave (five autosaves to be more precise) in a directory you choose in Options