lolz dont understand working with npcs :s

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pestchamber
614 Posts
Posted Jun 22, 2008
im working with an npc in my next map but its strange on the tuts i read. one about barney runnning over a bridge. so we place an info_node on the side barneys on and one on the other side of the bridge, then an info_node_link connecting the 2 info_nodes. ok "this is the path barney will be taking over the bridge". then we place a scripted sequence on the other side wich are the one making barney walk? so what does this have to do with the info_nodes?
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Mek
459 Posts
Posted Jun 22, 2008
Replied 29 minutes later
I have used two path_corners and that's it.
no scripted sequences, no info nodes or anything of that stuff
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pestchamber
614 Posts
Posted Jun 22, 2008
Replied 47 minutes later

Mek wrote:
I have used two path_corners and that's it.
no scripted sequences, no info nodes or anything of that stuff

the differences is im doing more advanced stuff and path_corners are walking and doing when map spawns. i need them to do animations too and stuff . well i think im about learning what they does so NVM

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pestchamber
614 Posts
Posted Jun 22, 2008
Replied 38 minutes later
ok i have a problem with 1 thing. i want my npc (not exposing wich one ^^) to crouch thru a 64 units high ... umm vent thing. but my npc jsut stands .. i putted a scripted_sequence in there with a custom walk animation of a crouch walk and then walk to position: custom walk. but my npc just stands and doesnt walk in ..