im working with an npc in my next map but its strange on the tuts i read. one about barney runnning over a bridge. so we place an info_node on the side barneys on and one on the other side of the bridge, then an info_node_link connecting the 2 info_nodes. ok "this is the path barney will be taking over the bridge". then we place a scripted sequence on the other side wich are the one making barney walk? so what does this have to do with the info_nodes?
lolz dont understand working with npcs :s
Posted Jun 22, 2008
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Posted Jun 22, 2008
Replied
29 minutes
later
I have used two path_corners and that's it.
no scripted sequences, no info nodes or anything of that stuff
no scripted sequences, no info nodes or anything of that stuff
Posted Jun 22, 2008
Replied
47 minutes
later
Mek wrote:
I have used two path_corners and that's it.
no scripted sequences, no info nodes or anything of that stuff
the differences is im doing more advanced stuff and path_corners are walking and doing when map spawns. i need them to do animations too and stuff
. well i think im about learning what they does so NVM 
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Posted Jun 22, 2008
Replied
38 minutes
later
ok i have a problem with 1 thing. i want my npc (not exposing wich one ^^) to crouch thru a 64 units high ... umm vent thing. but my npc jsut stands .. i putted a scripted_sequence in there with a custom walk animation of a crouch walk and then walk to position: custom walk. but my npc just stands and doesnt walk in ..