[WIP] The Omega Project

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Doomsday192
371 Posts
Posted Jun 22, 2008
Replied 7 days later
Boo.

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Remmiz
631 Posts
Posted Jun 22, 2008
Replied 1 hour later
Why do your walls look incredibly flat? Do you have bump mapping disabled?
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Doomsday192
371 Posts
Posted Jun 22, 2008
Replied 1 minutes later
i havnt created a bumpmap for the texture yet

ill make one now

edit: anything about the GOOD parts of the map?

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Remmiz
631 Posts
Posted Jun 22, 2008
Replied 2 minutes later
The texture on the cubes is also really bad. Looks very low res.

Looks good otherwise I guess...the outdoor part looks a little out of place. Not sure what is in the snow and why they would have a little weird walled in area outside of a window.

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rellikpd
1,053 Posts
Posted Jun 23, 2008
Replied 6 hours later
do you ever have anything positive to say Remmiz?
this shit looks bad ass. and aren't walls usually flat? furthermore
that shit ain't flat.
and as far as windows.. typically in science facilities (especially ones in nowhere land) usually have windows to the outside, or some other such amenities cuz otherwise the scientists would go crazy (faster)

ain't you ever seen Resident Evil (the first movie) they had "FAKE" windows to the outside, just so the people didn't get cabin fever

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pestchamber
614 Posts
Posted Jun 23, 2008
Replied 2 hours later
can you put a release date now ? i wanna play it so bad :>
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Remmiz
631 Posts
Posted Jun 23, 2008
Replied 4 hours later

rellikpd wrote:
do you ever have anything positive to say Remmiz?

I say it like it is. I said it looks good but it's nothing mind blowing. The walls don't have any bump mapping which looks very bad along with the hideous texture on the metal blocks. Anyone can make good looking screenshots of pretty hallways but show me some unique and well designed game play elements and then I'll start "Oooing" and "Ahhing" but until then, you'll get get the bad stuff.

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Doomsday192
371 Posts
Posted Jun 23, 2008
Replied 8 minutes later
they do have bumpmapping now
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Remmiz
631 Posts
Posted Jun 23, 2008
Replied 1 hour later

Doomsday192 wrote:
they do have bumpmapping now

That is good

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Nameless
34 Posts
Posted Jun 25, 2008
Replied 2 days later
in that courtyard looking area, a building wouldn't have an inaccessable spot of outside dirt in the middle of everything, so maybe add a door & dead tree to give it a purpose
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rellikpd
1,053 Posts
Posted Jun 25, 2008
Replied 1 hour later
the trap door is hidden under the snow.. the snow-removing routines have gone offline... since the "incident"
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Doomsday192
371 Posts
Posted Jun 26, 2008
Replied 2 hours later
actually, the facility was never completed, due to some event

ill let you guess what even im talking about

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Remmiz
631 Posts
Posted Jun 26, 2008
Replied 8 hours later
If it was never completed...wouldn't there be no walls?
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Doomsday192
371 Posts
Posted Jun 26, 2008
Replied 4 hours later
never fully completed i mean, like in some places there will be wall panels on carts, like they were just left there when everyone got the f*ck out of there.
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Ricotez
738 Posts
Posted Jun 26, 2008
Replied 1 hour later
cough
Crazy Computer AI
cough
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Doomsday192
371 Posts
Posted Jun 26, 2008
Replied 49 minutes later
no, ODDOS did nothing to them, she/he's a fairly docile ai

it was something else that made them GTFO...

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pestchamber
614 Posts
Posted Jun 27, 2008
Replied 15 hours later
its because there was rhubarb in the cake
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Sandstorm
7 Posts
Posted Jul 16, 2008
Replied 19 days later
it may just be me, and i'm not sure if it's already been said, i only read through a few pages, but when i initially see a light it's just too bright. It tones down after a few seconds and is normally o.k. except for the wall reflecting the light.

Before:



After:

Also, I have to say I really like the wall falling off instead of a portal opening up, since that would be too similar to the original, but I had felt like I had almost escaped in a way, yet GLaDOS (or w/e it's named) acted as if it was normal after her first comment about it. And then you go on as if it was supposed to happen.

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Doomsday192
371 Posts
Posted Jul 17, 2008
Replied 4 hours later
its called HDR - its a feature
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Remmiz
631 Posts
Posted Jul 17, 2008
Replied 12 hours later
Except for the fact that it looks like most of the lights are just coming out of no where...