Taking GLaDOS Dialogue Requests

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venator92
21 Posts
Posted Jun 21, 2008
If anyone needs any custon GLaDOS dialogue, I'll be happy to provide them with it. I'm just a bit sick of hearing the same dialogue over and over again.

Sample

Credit goes to PelPix for the method.

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Mek
459 Posts
Posted Jun 21, 2008
Replied 39 minutes later
Really? This is awesome
but first I must finish my brushwork with entities and lights and cubemaps, only then focus myself on the sounds
bookmarking this topic
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Browen
73 Posts
Posted Jun 21, 2008
Replied 28 minutes later
if its not to hard could you make Glados say "do you love me? are you playing your love games with me?" im not using it for a map though so if its too much trouble to make don't.
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Hurricaaane
189 Posts
Posted Jun 21, 2008
Replied 4 minutes later
I would be interested to get a sample of un-edited voice:
Is it possible to do:
"Sam? What are you doing? This is not part of the plan. Test Subject, please proceed to the emergency exit provided by the portal".

But in two version: One not edited, one edited?
Thanks.

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venator92
21 Posts
Posted Jun 21, 2008
Replied 1 hour later

Browen wrote:
if its not to hard could you make Glados say "do you love me? are you playing your love games with me?" im not using it for a map though so if its too much trouble to make don't.

Link

Hurricaaane wrote:
I would be interested to get a sample of un-edited voice:
Is it possible to do:
"Sam? What are you doing? This is not part of the plan. Test Subject, please proceed to the emergency exit provided by the portal".

But in two version: One not edited, one edited?
Thanks.

Edited

Unedited

Also, if you intend on using this dialogue in a map, it might be a good idea to create a custom VCD. If you don't how to do that, tell me and I'll post a tutorial of some sort.

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E1025
104 Posts
Posted Jun 21, 2008
Replied 1 hour later

venator92 wrote:
tell me and I'll post a tutorial of some sort.

Could you please? Could you also show us how to make the voice? If you don't I'll just use mircosoft sam. XD

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taco
504 Posts
Posted Jun 21, 2008
Replied 7 minutes later
I actually have a script that I have been slowly working on for a sort of mini-story, though it is not quite complete.
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Doomsday192
371 Posts
Posted Jun 21, 2008
Replied 1 hour later

could you do this one for me:

Quote:
Well done! you are now holding the Aperture Science Low Energy Pellet Launcher. These next chambers will train you in it's useage.

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pestchamber
614 Posts
Posted Jun 21, 2008
Replied 1 hour later
can you do this for me? update for Nevada

Quote:
Please place the Aperture Science Super Cleansing Chemicals in the Aperture Scince Hazardous Poison pit

(thx to doomsday192 for writing this one)

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rellikpd
1,053 Posts
Posted Jun 21, 2008
Replied 19 minutes later

venator92 wrote:
Also, if you intend on using this dialogue in a map, it might be a good idea to create a custom VCD. If you don't how to do that, tell me and__ I'll post a tutorial of some sort.__

first: Nice job on the voices
second: Goto the WIKI and post a tutorial about this. if you can/want post one for the voices, and for the vcd.

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venator92
21 Posts
Posted Jun 22, 2008
Replied 12 hours later

Doomsday192 wrote:
could you do this one for me:

Quote:

Well done! you are now holding the Aperture Science Low Energy Pellet Launcher. These next chambers will train you in it's useage.

Link

pestchamber wrote:
can you do this for me? update for Nevada

Quote:

Please place the Aperture Science Super Cleansing Chemicals in the Aperture Scince Hazardous Poison pit

(thx to doomsday192 for writing this one)

Link

rellikpd wrote:
first: Nice job on the voices
second: Goto the WIKI and post a tutorial about this. if you can/want post one for the voices, and for the vcd.

I'll try and post a couple of tutorials later.

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brood_x
12 Posts
Posted Jun 22, 2008
Replied 7 hours later
None of those mp3 links are working for me, am I missing something?
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pestchamber
614 Posts
Posted Jun 22, 2008
Replied 1 hour later

brood_x wrote:
None of those mp3 links are working for me, am I missing something?

yes ^^ it works...

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appunxintator
142 Posts
Posted Jun 22, 2008
Replied 4 minutes later

Doomsday192 wrote:
Well done! you are now holding the Aperture Science Low Energy Pellet Launcher. These next chambers will train you in it's useage.

Can't wait to see that!

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Doomsday192
371 Posts
Posted Jun 22, 2008
Replied 1 hour later

appunxintator wrote:
Can't wait to see that!

its something common to all halflife 2 players

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pestchamber
614 Posts
Posted Jun 22, 2008
Replied 1 hour later

Doomsday192 wrote:
its something common to all halflife 2 players

uhhh i think i know what it is them lolz

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msleeper
4,095 Posts
Admin
Posted Jun 23, 2008
Replied 9 hours later
This is probably my new favorite thread.

Would you mind doing some work for the Community Map Project?

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brood_x
12 Posts
Posted Jun 23, 2008
Replied 10 minutes later

pestchamber wrote:
yes ^^ it works...

Ah, figured out the problem. FF3 apparently uses security settings set by IE and Windows (weird), and hotlinkfiles.com is listed by default under the Restricted Sites for Windows (also weird). If anyone else had the same problem, there's some stuff on how to fix it here:

http://www.dslreports.com/forum/r206674 ... rity-Zones

Although I just removed hotlinkfiles.com from the Restricted Sites list. Ah, it looks like I may also have to do something to my Firewall. Hmm...

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venator92
21 Posts
Posted Jun 23, 2008
Replied 17 hours later

msleeper wrote:
This is probably my new favorite thread.

Would you mind doing some work for the Community Map Project?

Actually, I've been working on a Portal map pack that could probably be integrated into the Community Map Project. I'll also be happy to provide any dialogue or VCDs you might need.

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dvlstx
183 Posts
Posted Jul 14, 2008
Replied 21 days later
I'm gonna venture a guess that you use the AT&T text to speech program, right? Cause I've been using that, and filtering it and altering the equalizer, but I can't get it to be quite like this... Very, VERY nice job.