To help, here are my PC specs:
System Product Name
BIOS Version: American Megatrends Inc. 0506
Operating System
Microsoft Windows XP Home Edition
Version: 5.1.2600
Service Pack: 2.0
Location: C:\WINDOWS
Memory (RAM)
Capacity: 1 GB
Processor
AMD Athlon(tm) 64 Processor 3200+
Version: x86 Family 15 Model 47 Stepping 2
Speed: 2009 MHz
Local Disk
Total Capacity: 633.41 GB
Sum of Hard Disks: (C: F: L: )
Used: 271.46 GB
Free: 361.95 GB
And Here is a compile log (with fastVIS and fastRAD):
** Executing...
** Command: "c:\program files\valve\steam\steamapps\toddfle\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\toddfle\portal\portal" "C:\Program Files\Valve\Steam\SteamApps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2"
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\valve\steam\steamapps\toddfle\portal\portal\materials
Loading C:\Program Files\Valve\Steam\SteamApps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
* leaked *
Entity info_teleport_destination (407.17 -1925.01 -1340.24) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 104.0 -2124.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 616.0 -2124.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 96.0 -1240.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 244.0 -1272.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 660.0 -1272.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 608.0 -1176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 92.0 -1140.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 92.0 140.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (412257 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 4136 texinfos to 1864
Reduced 105 texdatas to 79 (4028 bytes to 3226)
Writing C:\Program Files\Valve\Steam\SteamApps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.bsp
26 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\toddfle\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\toddfle\portal\portal" -fast "C:\Program Files\Valve\Steam\SteamApps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2"
Valve Software - vvis.exe (Mar 11 2008)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.bsp
reading c:\program files\valve\steam\steamapps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\toddfle\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\toddfle\portal\portal" -noextra "C:\Program Files\Valve\Steam\SteamApps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.40 seconds)
6973 faces
19 degenerate faces
334631 square feet [48186972.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
139 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
Build Patch/Sample Hash Table(s).....Done<0.0347 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
52 of 76 (68% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (59)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 80/1024 3840/49152 ( 7.8%)
brushes 908/8192 10896/98304 (11.1%)
brushsides 13345/65536 106760/524288 (20.4%)
planes 19398/65536 387960/1310720 (29.6%)
vertexes 12406/65536 148872/786432 (18.9%)
nodes 5896/65536 188672/2097152 ( 9.0%)
texinfos 1864/12288 134208/884736 (15.2%)
texdata 79/2048 2528/65536 ( 3.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6973/65536 390488/3670016 (10.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3473/65536 194488/3670016 ( 5.3%)
leaves 5977/65536 191264/2097152 ( 9.1%)
leaffaces 8295/65536 16590/131072 (12.7%)
leafbrushes 3328/65536 6656/131072 ( 5.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 48360/512000 193440/2048000 ( 9.4%)
edges 28094/256000 112376/1024000 (11.0%)
LDR worldlights 139/8192 12232/720896 ( 1.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 839/32768 8390/327680 ( 2.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13335/65536 26670/131072 (20.3%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 84/512 29568/180224 (16.4%)
LDR lightdata [variable] 2809596/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 119004/393216 (30.3%)
LDR ambient table 5977/65536 23908/262144 ( 9.1%)
HDR ambient table 5977/65536 23908/262144 ( 9.1%)
LDR leaf ambient 12920/65536 361760/1835008 (19.7%)
HDR leaf ambient 5977/65536 167356/1835008 ( 9.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8862 ( 0.0%)
pakfile [variable] 331438/0 ( 0.0%)
physics [variable] 412257/4194304 ( 9.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 19957
Writing c:\program files\valve\steam\steamapps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.bsp
1 minute, 31 seconds elapsed



build cubemaps...