BTS creation

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Reverend Protocol
20 Posts
Posted Jun 24, 2008
I want to make a BTS area for the player to kind of run through, but I'm not sure how exactly to create that BTS feel. What kind of textures are most commonly used in those areas? What kind of lighting or props add to the atmosphere?
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rellikpd
1,053 Posts
Posted Jun 24, 2008
Replied 2 minutes later
play the game?
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msleeper
4,095 Posts
Admin
Posted Jun 24, 2008
Replied 26 minutes later

rellikpd wrote:
play the game?

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Reverend Protocol
20 Posts
Posted Jun 24, 2008
Replied 9 minutes later
Seeing what the BTS areas look like is one thing. Knowing the names of textures, the lighting values, and the atmosphere sounds used is completely different.

Let's assume I'm not a professional level designer who's been using the Source engine for very long, and I don't know what prefabs are used for the railings of the staircases, or what kind of metal textures look best as the steps, nor do I have any knowledge of color theory, so picking out a proper lighting value doesn't come as second nature, and then go from there.

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msleeper
4,095 Posts
Admin
Posted Jun 24, 2008
Replied 10 minutes later
There are 1 or 2 Wiki articles that have common prop and texture names, but I'm not sure if they have any BTS models or textures. Really your best bet would be to just search using keywords like "metal". I'm not sure if "bts" is in any of the texture names, but there might be a Category for them. If not, you can always just change the Category to Portal and search through there.
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Remmiz
631 Posts
Posted Jun 24, 2008
Replied 16 minutes later
Filter name by bts and keyword by portal.

Profit.

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Ricotez
738 Posts
Posted Jun 25, 2008
Replied 8 hours later
You'll spot the BTS textures easily. The concrete is all dirty, and the metal is not box-like but rusty plate-like.