Does anyone know how and indeed if I can add custom scenes into Portal?
Adding a custom logic_chorographed_scene into portal
Telao wrote:
Does anyone know if this is even possible. For a few maps that I am making I plan to add NPCs, however, the only scenes I can add are ones from portal_contentDoes anyone know how and indeed if I can add custom scenes into Portal?
well if you want npcs to talk you just do like i did, you place a light_spot in the face of them pointing at them so you only can see a white face andnot the mouth very good then place an ambient_generic and check "play everywhere" select your sound wich should be "raw" and not "game sounds". then play the ambient_generic and it looks fine.. make up an excuse for why theres a light there lulzor
pestchamber wrote:
well if you want npcs to talk you just do like i did, you place a light_spot in the face of them pointing at them so you only can see a white face andnot the mouth very good then place an ambient_generic and check "play everywhere" select your sound wich should be "raw" and not "game sounds". then play the ambient_generic and it looks fine.. make up an excuse for why theres a light there lulzor
That is probably the worst fix for this problem ever lol
pestchamber wrote:
well if you want npcs to talk you just do like i did, you place a light_spot in the face of them pointing at them so you only can see a white face andnot the mouth very good then place an ambient_generic and check "play everywhere" select your sound wich should be "raw" and not "game sounds". then play the ambient_generic and it looks fine.. make up an excuse for why theres a light there lulzor
.. interesting idea
Anywho, thanks I got it working by creating a directory called scenes in username/portal/portal, adding them in there and assigning the logic_choreographed (which I can now spell correctly thanks to this)_scene to that.
It probably would have been simpler to have modded for Half Life first and get a feel for it all, but that would have been far too painless 
Remmiz wrote:
That is probably the worst fix for this problem ever lol
Indeed
lulzor
What you need is:
skill.cfg to reset in Portal. (Enables damage.)
NPC Sounds file manifests to re-include. (Enables sounds.)
Hurricaaane wrote:
I got NPCs working in my map.What you need is:
skill.cfg to reset in Portal. (Enables damage.)
NPC Sounds file manifests to re-include. (Enables sounds.)
How do you do that?
Telao wrote:
How do you do that?
I made a Portal mod.
But it's technically possible to make it a Portal map.
You need to include skill.cfg inside the map
Take skill.cfg from Half Life 2 GCF or Episodes.
For some reason I have to drastically increase the damage dealt from NPCs to player. One of the NPCs deal 80 skill damage which is in reality ingame 25 or 34 damage, don't remember (the logic is to kill the player after 3 or 4 hits).
Also include a custom soundscript file that will be auto-asociated with the map. http://developer.valvesoftware.com/wiki ... undscripts
Get the desirec NPC sound contents from Half Lide 2's and/or Episodes.