Blue Portal Maps

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reepblue
894 Posts
Posted Jun 30, 2008
NOTE: I did not put this in the WIP title because I have no playable version released yet.

I'm working on map packs called Blue Portal Maps (As yet so far) I'm planing to do 12 chambers in all. I have yet to put in custom textures. Feel free to comment or give ideas for puzzles. I still have Chamber 02 on paper.

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Remmiz
631 Posts
Posted Jun 30, 2008
Replied 26 minutes later
I'd put a grate over that fan otherwise someone might chop off their head!
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reepblue
894 Posts
Posted Jun 30, 2008
Replied 4 hours later

Remmiz wrote:
I'd put a grate over that fan otherwise someone might chop off their head!

I tryed... A grate will not fit. besides, you will never fly that high without nocliping anyway...

Ok, those maps are finished. I compiled it with no leaks or errors. Now, I need to make a design for Chamber 02.

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Remmiz
631 Posts
Posted Jun 30, 2008
Replied 38 minutes later

reepblue wrote:
I tryed... A grate will not fit. besides, you will never fly that high without nocliping anyway...

Ok, those maps are finished. I compiled it with no leaks or errors. Now, I need to make a design for Chamber 02.

Um what? How can a brush you make by hand not fit?

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reepblue
894 Posts
Posted Jun 30, 2008
Replied 20 minutes later

Remmiz wrote:
Um what? How can a brush you make by hand not fit?

You tell me.. Heres a picture.

As you can see, The fan is deeper then the ceiling itself. Lifting the fan will result to look crappy.

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Remmiz
631 Posts
Posted Jun 30, 2008
Replied 4 minutes later

reepblue wrote:
You tell me.. Heres a picture.

As you can see, The fan is deeper then the ceiling itself. Lifting the fan will result to look crappy.

Call me crazy, but I think it looks worse having the fan exposed and below the ceiling line like that.

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reepblue
894 Posts
Posted Jun 30, 2008
Replied 12 minutes later

Remmiz wrote:
Call me crazy, but I think it looks worse having the fan exposed and below the ceiling line like that.

Your Crazy!

I thought it looks more realistic like that. I can raise it, but it may effect the Cubemap making it shine. I'll try.

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MrTwoVideoCards
584 Posts
Posted Jun 30, 2008
Replied 22 minutes later
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reepblue
894 Posts
Posted Jun 30, 2008
Replied 5 minutes later

MrTwoVideoCards wrote:

What are you holding your head for. I put the grate over it....

My map is playing with me at lighting. at the last test play, things were got too bright.

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ecco
38 Posts
Posted Jul 01, 2008
Replied 13 hours later
this back and forth was hilarious.
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Remmiz
631 Posts
Posted Jul 01, 2008
Replied 1 minute later

reepblue wrote:

That looks much better! It's little things like this that make maps come alive. Just think of how you would build something in real life...you just don't slap four walls, a floor and a ceiling together and call it a room. It needs accents, little defects and something that makes it unique.

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MrThompson
52 Posts
Posted Jul 01, 2008
Replied 22 minutes later

reepblue wrote:
What are you holding your head for.