I have used Aldez's prefab for this, and it looks like the sign is one func_brush with a texture (which was not found) applied (called CHAMBERSIGN). The "blinking effect" is assured by three entities, one of them is env_texturetoggle, which changes texture index of the func_brush.
What I need to do know, is how to create my own chamber sign with number "74", but I don't know where to get the font for this number, so I looked into the example map and saw that the whole sign is actually a model
changing its skin. And this is where my knowledge ends.I have used a tool called MDLTextureInfo, which gave me the names of textures used in the model. However, none of the textures was the front of the sign, there were basically no usable images used in that model. so I really don't get it how it works?
I have spent hours trying to come up with the solution myself, but failed miserably... I am totally frustrated now. There are no tutorials about this anywhere
Now the last option is to ask you, experienced mappers. How exactly did you do this in your maps? What should I do? Or, even better, wouldn't someone of you mind writing a brief tutorial for this?
Thanx in advance,
Mek
ps: the file in the attachment is from a custom map called "chambersthree", there are three images with chamber signs. So I am curious, how to make my own?...

so what do I do next?
or is there any way to have the texture perfectly sharp as in the original chambers?
