In other words, just because I don't know it, doesn't mean it's impossible.
Ehem More to the point.
Is it possible to create a brush that detects if there are no portals in it, deactivate it from start, then reactivate it through Output of another object?
See, there's an area in my level, like most Portal maps, inwhich you can throw a cube in, and get yourself stuck. Unlike the maps that come with the game though, my map is relatively larger, and I need the person to be able to carry the cube to various locations, so I can't just throw grills in to box area's off.
So what I was thinking about doing is adding in brushes to the small room and have them perform outputs when there are no Portals in there, but only enable them whenever a box is in there, and the door is shut.
Possible?
PS: Smaller lower priority question that people will most likely answer long before my initial question, but... Portal Pair ID's, what exactly are those? I have an idea, but I'd like an unbiased conformation here.


