Portal Chambers under Water

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Zakatak757
14 Posts
Posted Aug 11, 2008
I just came up with a extremely odd idea, that I thought would be very cool. A portal map underwater.

Not actually swimming though. Would this owrk in real life? Absolutely not. Basically a bunch of test chambers under the ocean, with different rooms that you Portal across to.

Example. Your in one room, with a box. Across a few feet theres another chamber, shoot a portal through a penetrable wall, to get to the next. Maybe like a plasma wall like in the TFV Mappack that keeps water out.

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Duffers
474 Posts
Posted Aug 11, 2008
Replied 4 minutes later
Would require some texture fiddling, but possible.
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Ricotez
738 Posts
Posted Aug 12, 2008
Replied 12 hours later
I've been experimenting with that, and it's extremely difficult to create an underwater-side effect (like what you can see through the windows in Bioshock) in Source. But like I said, I'm experimenting with it.
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PortalFan77
432 Posts
Posted Aug 12, 2008
Replied 1 hour later
hahaha when I heard this, I thought of Bioshock, then I was like wait a second. Bioshock + Portals = win?!?!?!?!
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Bulska
204 Posts
Posted Aug 12, 2008
Replied 2 hours later
'Do not submerge the device in liquid, even partially.'
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Ricotez
738 Posts
Posted Aug 12, 2008
Replied 32 minutes later
Well, it seems fine if you drown in toxic goo and you can see the gun through the death cam.
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Duffers
474 Posts
Posted Aug 12, 2008
Replied 32 minutes later

Ricotez wrote:
Well, it seems fine if you drown in toxic goo and you can see the gun through the death cam.

It eletrecutes you. That's my idea of why the goo even harms you.

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Ricotez
738 Posts
Posted Aug 12, 2008
Replied 4 hours later
It's green and gooey. It has a green fog appearing from it. The device electrocuting me is the last thing I'm worried about when I drop into it.
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msleeper
4,095 Posts
Admin
Posted Aug 12, 2008
Replied 26 minutes later
Yeah, I always assumed it was acid or something similar.
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dvlstx
183 Posts
Posted Aug 16, 2008
Replied 3 days later

Ricotez wrote:
It's green and gooey. It has a green fog appearing from it. The device electrocuting me is the last thing I'm worried about when I drop into it.

Check and Mate. I agree, btw.

EDIT:I think I'll kidnap this idea and use it... wait, that would totally fk up my planned maps... cursesquietly

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WackoMcGoose
71 Posts
Posted Aug 16, 2008
Replied 10 hours later
Maybe this could work if you combine it with pestchamber's Aperture Science Cleansing Chemicals idea (in his Nevada map). You could make part of the map underwater, and you need to find a barrel of ASCC to make the water safe before you enter it. Or use the clear water from the Logic Portals map. I think that an underwater map would be both epic and a way to stick it to GLaDOS. ("Do not submerge The Device in water, even blah blah blah" lol)
In fact, the chemical cleansers thing is proof that GLaDOS lied about you being electrocuted by putting The Device in water...

On the other hand, the underwater effect would be a real pain to render for people with graphics FailCards. But it's definitely possible. Hard, but possible.

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rellikpd
1,053 Posts
Posted Aug 17, 2008
Replied 9 hours later

WackoMcGoose wrote:
On the other hand, the underwater effect would be a real pain to render for people with graphics FailCards. But it's definitely possible. Hard, but possible.

um. video games have been doing underwater rendering since ATLEAST Quake1 (maybe sooner (don't feel like searching)) so this is not true in the least. only time it gets hard on video cards is if its multi-faced water (like a 3d water surface) and/or you can see through the water, but thats not "THAT" true, cuz quake2 did that even without 3dfx compatible cards.

Edit: WTF am i thinking, Duke3D was (probly) the first FPS with underwater sections.

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WackoMcGoose
71 Posts
Posted Aug 17, 2008
Replied 15 hours later
If the water can't be seen through, then what's the point of that? Since my GeForce card with DX9 won't render either shiny water OR the ripples inside an unconnected portal , then you'd need a good card to render water reflections in an underwater chamber. And since I will NEVER go to Vista (Microsoft's biggest mistake), the highest I can go is DX9, and a 256MB card should be good enough, but apparently it isn't. Stupid computer...
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reepblue
894 Posts
Posted Aug 17, 2008
Replied 2 hours later

PortalFan77 wrote:
hahaha when I heard this, I thought of Bioshock, then I was like wait a second. Bioshock + Portals = win?!?!?!?!

BioShock made the player fell that he/she was underwater.. but you were not. The effects are in the windows and the outside is a green skybox and the buildings are a type of brush/model. It is not using the source engine so I don't know for sure..

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Chell Shock
3 Posts
Posted Aug 17, 2008
Replied 25 minutes later
holy crap. first post in wrong thread. thx for making me verify. i am a bot tho. srsly.