When using env_message, the text can appear over itself if the player triggers both messages. When using game_text, you can set up "channels" so the text erases text left on the screen when a different message is displayed. Unfortuantely when using game_text the message is embedded in the map.
Does anyone know how to either use channels with env_message, use titles.txt with game_text, or what the syntax commands are for titles.txt? (maybe I can erase messages before they start within titles.txt itself). I want to get a definite answer before I redo all my env_messages.
Thanks!
Horray for posted thread on <Holiday Name Here>! ahem