Screenshots of "Try Anything Twice"

Avatar
HMW
806 Posts
Posted Jul 02, 2009
Here's a sneak preview of my ongoing efforts to run into new Source engine limits and further explore the vast realm of compile errors and performance bottlenecks. (Or so it seems...)

Anyway, "Try Anything Twice" is a map pack consisting of five test chambers, each of which has to be solved twice. The second time through however, a small but significant change occurs in the chamber, requiring a completely different solution. Think about it like a chamber with its own advanced version built in

Chambers one to three are (almost?) done, and look something like this:


The first test is simple; it serves to introduce the go-through-it-twice principle.
(By the way, making good hidden trap doors is a pain in Source, but I think I managed it. Can you see what will change for the second round? )


Entering number two. Watch Ur head...



Each chamber ends in a T-junction like this one. The left path loops back to the beginning, the right path leads to the exit elevator.



Chamber three. (Actually, this is the first one I made )

I'm just starting out on chambers four and five, so it will take a while still before this will be released. In the mean time, of course, if you have any comments about the screen shots, or the idea in general, don't hestitate to post!

Advertisement
Registered users don’t see ads! Register now!
Avatar
monkeyman
100 Posts
Posted Jul 02, 2009
Replied 6 hours later
i very much like the look of these! and the idea sounds really cool as well! I can't wait til it is complete
Avatar
penapappa
186 Posts
Posted Jul 03, 2009
Replied 9 hours later
This looks the most innovative map I have seen (for Portal). I like the lighting and the "mechanical" look of your chambers Keep that work and DON'T RUSH!

The only thing that hurt my eyes is that most of the indicator lines aren't aligned with floor (or ceiling) tiles. Very small problem, but I hate that kind of things in otherwise HQ-map

But anyway it looks worth of 10 points

Avatar
HMW
806 Posts
Posted Jul 03, 2009
Replied 1 hour later

penapappa wrote:
The only thing that hurt my eyes is that most of the indicator lines aren't aligned with floor (or ceiling) tiles.

Good point. I usually only pay attention to where the indicator lines connect to when placing them. Now you mention it, it does look a bit more tidy when the lines are aligned with the underlying texture, especially on those small square tiles. I'll see if I can move those a bit.

Avatar
Mek
459 Posts
Posted Jul 03, 2009
Replied 1 hour later
Wow, I am impressed and must admit I like your style very much. I am looking forward to playing it. Nice touch by forcing the player to go through each chamber two times as well
Avatar
again
47 Posts
Posted Jul 03, 2009
Replied 7 hours later
nice. this looks to be the biggest thing since manic mechanic.
cant wait!
Avatar
jrlauer
545 Posts
Posted Jul 03, 2009
Replied 1 hour later
This looks great. I can't wait to play it. If it's anywhere near as entertaining as Manic Mechanic it'll be well worth the wait.
Avatar
Solomon
23 Posts
Posted Jul 04, 2009
Replied 10 hours later
Wow. This is a good idea. Screenshot 3 look's great. Can't wait to play this
Avatar
hanging_rope
435 Posts
Posted Jul 09, 2009
Replied 4 days later
Wow... this has reminded me to continue my map pack... hmmm....
Avatar
Mek
459 Posts
Posted Jul 09, 2009
Replied 10 hours later

hanging_rope wrote:
Wow... this has reminded me to continue my map pack... hmmm....

Please, do!

Avatar
hanging_rope
435 Posts
Posted Jul 10, 2009
Replied 13 hours later

Mek wrote:
Please, do!

I've had to start all over again, that's why I stopped. but back on topic.
I hope that the solution is a little bit more clear on this than in manic mechanic, I really did not understand that ball puzzle.

Avatar
monkeyman
100 Posts
Posted Jul 10, 2009
Replied 3 hours later
i finally finished manic mechanic last week... went back to it and finally figured out the final puzzle... took me a while though...
Avatar
HMW
806 Posts
Posted Jul 10, 2009
Replied 21 minutes later

hanging_rope wrote:
I hope that the solution is a little bit more clear on this than in manic mechanic, I really did not understand that ball puzzle.

Well... as I favour the more thinking-in-odd-ways kind of puzzle I can't make any promises regarding that.

But you're right in that the ball puzzle can be quite overwhelming at first, because there is so much stuff in the room that you don't know where to start. And on top of that I goofed up the directions at first. (This should be fixed with version 1.1.)

But to answer your question: yes, the puzzles will be similar, but I will try to avoid "total ball puzzle confusion" this time.

Avatar
jrlauer
545 Posts
Posted Jul 10, 2009
Replied 12 hours later

HMW wrote:
Well... as I favour the more thinking-in-odd-ways kind of puzzle I can't make any promises regarding that.

But you're right in that the ball puzzle can be quite overwhelming at first, because there is so much stuff in the room that you don't know where to start. And on top of that I goofed up the directions at first. (This should be fixed with version 1.1.)

But to answer your question: yes, the puzzles will be similar, but I will try to avoid "total ball puzzle confusion" this time.

If it's anything like Manic then it'll be great.

Avatar
jrlauer
545 Posts
Posted Jul 10, 2009
Replied 1 minute later
Opps, double posted by accident, sorry.
Avatar
theVDude
120 Posts
Posted Jul 10, 2009
Replied 1 hour later
I haven't started manic mechanic. I know I should, but I haven't yet.

It's worth it, though? Should I kick the girlfriend off the main PC so I can play it?

Avatar
monkeyman
100 Posts
Posted Jul 10, 2009
Replied 27 minutes later
^ yes
lol
Avatar
theVDude
120 Posts
Posted Jul 11, 2009
Replied 56 minutes later
Stupid puzzles. I'll get around to it eventually. Just did test chamber 74. It was great!
Avatar
reepblue
894 Posts
Posted Jul 11, 2009
Replied 5 hours later
Nice to know that someone is still fresh on ideas. Most portal maps seem to "copy" ideas from other maps or even Valves. (I even take guilt.)

Keep it up!

Advertisement
Registered users don’t see ads! Register now!
Avatar
jrlauer
545 Posts
Posted Jul 11, 2009
Replied 10 hours later

reepblue wrote:
Nice to know that someone is still fresh on ideas. Most portal maps seem to "copy" ideas from other maps or even Valves. (I even take guilt.)

Keep it up!

What he said.