Anyway, "Try Anything Twice" is a map pack consisting of five test chambers, each of which has to be solved twice. The second time through however, a small but significant change occurs in the chamber, requiring a completely different solution. Think about it like a chamber with its own advanced version built in 
Chambers one to three are (almost?) done, and look something like this:

The first test is simple; it serves to introduce the go-through-it-twice principle.
(By the way, making good hidden trap doors is a pain in Source, but I think I managed it. Can you see what will change for the second round?
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Entering number two. Watch Ur head...



Each chamber ends in a T-junction like this one. The left path loops back to the beginning, the right path leads to the exit elevator.


Chamber three. (Actually, this is the first one I made
)

I'm just starting out on chambers four and five, so it will take a while still before this will be released. In the mean time, of course, if you have any comments about the screen shots, or the idea in general, don't hestitate to post!
