env_projectedtexture issues
Posted Nov 05, 2013
I'm having issues with the env_projectedtexture entity. the projection seems to...
ok I'm not even going to try and explain it, I'm just posting a screenshot.

The light SHOULD just be projecting out of the window and onto the wall. however, it does not. it bleeds to the side somehow. the FOV of the entity is 90, so let alone the bleeding through a wall, it shouldn't even be able to shine there!
no leaks, default settings on the entity (aside from cast shadows), everything is normal.
What do I do?
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Posted Nov 05, 2013
Replied
7 hours
later
What texture is the projected texture using? I've noticed that textures with white on the edges will have weird bleeding issues.
Posted Nov 05, 2013
Replied
17 minutes
later
Idolon wrote:
What texture is the projected texture using? I've noticed that textures with white on the edges will have weird bleeding issues.
A custom texture. basically, a completely white square.
I'll test it with the edges cut off!
Posted Nov 05, 2013
Replied
17 minutes
later
no difference. still bleeding through :c
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Posted Nov 07, 2013
Replied
1 day
later
Been trying to fix this still. No luck. All I've found out is rotating the entity affects the position of the issue.
Anyone know what's wrong? I really need this effect for this room D:!
Anyone know what's wrong? I really need this effect for this room D:!