[SP] Core Civ

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SpAM_CAN
103 Posts
Posted Jun 06, 2011
Within the walls of Aperture, each Personality Sphere has carved out his own area. They lead you through, forcing you to try out their brand new tests...

Contest entry for the TWP Mapping Contest 2011, this is a new version - redesigned & full of fixes. Now available through the Steam Workshop.

Click here to download Core Civ

Click here to download Core Civ

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SpAM_CAN
103 Posts
Posted Jun 07, 2011
Replied 8 hours later
I am aware of six bugs that, obviously, i can't fix. I'll list them here.

1: Glass doesn't smash when it should (FACT)
* FIX: just stand there until the invisible glass smashes
2: Walkway shouldn't be there (FACT)
* FIX: There isn't really one, but all i can ask is please don't exploit this too much :3
3: Turret can randomly explode (FACT)
* FIX: Its due to a trigger too large for the lasers. the only way to avoid killing the turret is to get it on its side, and slide it under the lasers.
4: Exit lift doesn't end level (WHEATLEY)
* FIX: Quit the game when you get to that point, its the end anyway.
5: Door doesn't close when only one cube is on the button pair (SPACE)
* FIX: There isn't anything you can do, but i ask for you to try to do the test as intended, if you can figure it out
6: Some sounds don't play (WHEATLEY)
* FIX: There isn't one, since its an engine problem (too many sounds)

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Idolon
417 Posts
Posted Jun 07, 2011
Replied 4 hours later

SpAM_CAN wrote:
1: Glass doesn't smash when it should (FACT)
* FIX: just stand there until the invisible glass smashes

???
I have gotten the glass to break once, and for some reason it still wouldn't let me go through.

Also, it's really easy to kill the turret and not trigger a lose. For example, dropping it or dunking it in blue gel.

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SpAM_CAN
103 Posts
Posted Jun 07, 2011
Replied 1 hour later
Yeah, its weird. Annoying Valve methods are annoying (i used the same I/O from Crazy Box)
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Idolon
417 Posts
Posted Jun 07, 2011
Replied 3 minutes later
Yeah, I eventually got the glass to break by making the turret "panic" (tipping it over), but there was still an invisible wall. I eventually just noclipped through and finished the level.

Also, one of the laser cube droppers still glitched out

Nice level overall, just some of the puzzles were frustrating.

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SpAM_CAN
103 Posts
Posted Jun 07, 2011
Replied 3 hours later

Idolon wrote:
Yeah, I eventually got the glass to break by making the turret "panic" (tipping it over), but there was still an invisible wall. I eventually just noclipped through and finished the level.

Also, one of the laser cube droppers still glitched out

Nice level overall, just some of the puzzles were frustrating.

Just stand on the other side of the glass? xD

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xdiesp
1,078 Posts
Posted Jun 07, 2011
Replied 53 minutes later
Fantastically original, engaging map that will have you throw in a fit of laughter too for good measure!

I've been a big fan of Core Civ since the alpha, that "could have promised anything and more". Results: the fact core chamber fights with space's for the top position, but there's... a couple drawbacks. The external sequence right after Adventure, is a bit tough: I'd hate losing players there because they can't make the jump. Let's hope the judges are good.

Also: I bugged myself locked in the facts core room. Not even too difficult: picture players picking up the turret, what are they going to do next? Bring it with them... not so sure: how about throwing it to another turret! And if it lands on their platform, and stays there, you're stuck.

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screedle
39 Posts
Posted Jun 07, 2011
Replied 1 hour later
I have a bug with the end elevator; I keep going up a certain distance, then the elevator disappears, I fall for afew seconds and land ontop of it, and repeat.
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SpAM_CAN
103 Posts
Posted Jun 08, 2011
Replied 7 hours later
The bug with the elevator is mentioned in the first post, but thanks for flagging it up.

And xdiesp, i've noticed stuff like that, but i can't fix any of it (even though i know how to!) I'll release a bug-fixed version of the map once submissions are open again, but it won't be entered into the contest unfortunately. When you pick up the turret, doesn't it come up with a hint saying 'don't let it die!'?

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CrazyGuy
144 Posts
Posted Jun 08, 2011
Replied 8 minutes later
sry man this map is broken can't get the glass to break

maybe if you had more time to work on it... its kind of buggy in the flipping areas as well

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SpAM_CAN
103 Posts
Posted Jun 08, 2011
Replied 32 minutes later
Please read the OP, it says how to get the glass to break. Either that, or in the console, type "ent_fire smashyglasspanel break"
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FelixGriffin
2,680 Posts
Posted Jun 13, 2011
Replied 5 days later
I'm having some trouble with Rick's test chamber. Can someone help me? Are you supposed to coat the little alcove in propulsion gel, then run in a horizontal infinite loop, then somehow move your portal to fling?
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SpAM_CAN
103 Posts
Posted Jun 16, 2011
Replied 2 days later
Run backwards, then fire the portal infront of you into the floor. You'll shoot up. Shoot the wall portal onto the floor, then fling using the 45* panel. Done :3
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Hawkeye
20 Posts
Posted Jul 09, 2011
Replied 22 days later
Was fine until the part where you can't kill the turret. Then it exploded like 30 times without me hitting anything. Yes, I slid it under the lasers. I wasn't even close to the lasers half the time. Pretty effin stupid. Ruined something good you had going.
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xdiesp
1,078 Posts
Posted Jul 09, 2011
Replied 11 minutes later
Now that the contest is over, how about some fixes for those known bugs?
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SargonAnkro
19 Posts
Posted Aug 02, 2011
Replied 24 days later
Map is helluva buggy, but also mindfucked as well.
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Djinndrache
1,442 Posts
Posted Sep 19, 2011
Replied 1 month later
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

kAIh4Oh-l2c
(Link: http://www.youtube.com/watch?v=kAIh4Oh-l2c)

Also note the video description for more feedback and my signature for additional project information.

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KennKong
942 Posts
Posted Dec 31, 2011
Replied 3 months later
When this map started out with bigger and bigger flings, I was optimistic. Then it all went to hell.
The first time in the funnel room, one cube bounced over the water by the exit and just floated in mid-air. The second time, I got no cubes at all. The third time was the charm.
Then came the turret puzzle, which had no sense of direction or purpose. I finally got back to the gel room, and had to break the glass via the console. Then, I couldn't bounce myself onto the shelf (but then again, I've never been able to control myself on bouncy gel.) Then came the orange gel glass smash, which worked so well, it makes me wonder why you didn't use that below.

Then you get to the end, which is such a letdown.

What started out with great promise rapidly degraded into an unplayable mess. This should have remained in WIP until done. As it is, just 2/5 from me.

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SpAM_CAN
103 Posts
Posted Sep 12, 2012
Replied 8 months later
It took me a year to get around to it, but at last there is an update to Core Civ. There are two minor bugs (with material placement) left, but I honestly don't want to recompile everything to paint a couple of brushes.

Anyway, enjoy - its way more playable now!