[Coop] Discovery

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MrLate
159 Posts
Posted Jul 02, 2011
Replied 10 minutes later
You can beat last chamber in multiple ways. My solution was to:
Put portal above catapult and below button. Then other player puts portals on ceiling near button and behind that laser wall. When going through portals, you press the button so you land on the platforms and you don't die to lasers. Other player press other button simultaneously to drop the ball.

Also appears that that paint is glitchy.

And all those solutions I never thought of... Making a coop map which is beaten a way mapper wants is hard You people are so creative!

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Salamandra
65 Posts
Posted Jul 02, 2011
Replied 22 minutes later
My solution is shown at http://www.youtube.com/watch?v=UwDU5pseOSY#t=14m10s, and I think it's different from the other ways that were described as well. So a lot of ways to do this.

I didn't notice the paint being glitchy.

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MrLate
159 Posts
Posted Jul 02, 2011
Replied 4 minutes later
Well it is suppose to stop when you take the ball off the button.

Also, look at those indicator lights D

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Salamandra
65 Posts
Posted Jul 02, 2011
Replied 7 minutes later
Oh yeah. The first time it correctly stopped dispensing repulsion gel, the second time it didn't.
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MrLate
159 Posts
Posted Jul 02, 2011
Replied 8 minutes later
You also did 2nd chamber in 2nd map in different way I intended...
E: And 1st chamber in 1st map if that matters

Maybe it good to have multiple solutions though

I am going to fix some bugs soon and remove those puzzlebreaking solutions. (Of course I keep good alternative solutions )

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ForbiddenDonut
142 Posts
Posted Jul 02, 2011
Replied 1 hour later
What an interesting set of maps. I'll review what parts I liked and what parts I wasn't too crazy about.

First off, the whole first map (discovery 01) was incredibly well designed. The first puzzle had a excellent amount of movement and cooperative work. I won't lie, my partner and I sighed as we entered the laser chamber (for some reason, almost every mapper includes the multiple relay/catcher room with a single laser nowadays), but I was pleasantly surprised to find one of the best laid out laser puzzles I've played.

Move on to the second map, the first puzzle was my favorite out of your whole set. The laser floors was creative and required a lot of thinking and cooperation. That whole puzzle was very well done. I think we did the next puzzle, with the shredder, in an unintended way, because we didn't even use the slanted surface you gave us at the start.

The next puzzle was pretty good, too. I'm not so crazy about using boxes to climb brushes, but that was very minor in the puzzle. Correct me if I'm wrong, but to complete the puzzle, we made the drip of gel fall infinitely between our portals to get the box covered. I'm not sure if that was intended, but it was awesome. We did find a bug, however; my partner lost the box, so we got a new one, and for some reason the gel dripper's dropper kept opening and closing, not allowing the gel to drop even when the box was in the catcher.

The last puzzle...was a headache. I hope that the solution was different. I had the unfortunate job of being the ball catcher - which meant I got to smash my head on the ceiling about 20-30 times (flying through the faithplate wall, smashing the ceiling and pressing the button). When we got the ball, we started working on another piece of the puzzle and the ball accidently rolled off the edge... needless to say, we noclipped the next ball rather than redo the first part.

Overall, however, it was a grand set of maps and my partner and I had a lot of fun doing it. Great job.

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MrLate
159 Posts
Posted Jul 03, 2011
Replied 9 hours later
Okay, cool you liked the 1st map!

2nd chamber in 2nd map is quite of a mess. You can beat it currently in so many ways that I am going to reduce the amount of portable surfaces to make it more challenging.

You don't need to actually use that box to climb up there, you can also use the light bridge, that's what the portable surfaces are actually for. And that gel solution is correct

And there is a weird bug with that gel I think. If you put a portal in wrong place under it, I think that the gel starts to funnel and hit the walls of the pipe. Maybe info_portal_placement would do the trick.

My solution to last chamber was:
Put portal above catapult and below button. Then other player puts portals on ceiling near button and behind that laser wall. When going through portals, you press the button so you land on the platforms and you don't die to lasers. Other player press other button simultaneously to drop the ball.

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MrLate
159 Posts
Posted Jul 04, 2011
Replied 1 day later

1.2 released!

Changes in 1.2 (4.7.2011)
-1st chamber slightly modified
-4th chamber heavily modified
-5th chamber slightly modified
-6th chamber moderately modified
*Fixed bugs and removed unwanted solutions

So I watched your videos and they really helped me to fix bugs from this map. So huge thanks to coopcrowd and Salamandra! Also thanks to everyone else who replied to this thread!

Screenshots from new areas:

http://dl.dropbox.com/u/3300848/portal/ ... _00001.jpg

http://dl.dropbox.com/u/3300848/portal/ ... _00002.jpg

http://dl.dropbox.com/u/3300848/portal/ ... _00003.jpg

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PsychoGrinch
4 Posts
Posted Jul 05, 2011
Replied 1 day later
I just signed up to this forum specifically to thank you for this great map ! Me and my buddy had such blast playing these maps and that last chamber ... Well, I made the same mistake as ForbiddenDonut of dropping the ball, so we had to get it (no cheating involved) again, we ROFLed all the time !

Well done mate, hope this is not your final work !

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MrLate
159 Posts
Posted Jul 05, 2011
Replied 1 hour later
Thanks!

Nope, I have planned to make more maps

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katamari
5 Posts
Posted Jul 07, 2011
Replied 2 days later
You may want to put it in a zip file instead of a vpk i had a hard time extracting it.
Had to get gcfscape to be able to extract it.
bit of a nuisance if you don't know much about computers.
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xdiesp
1,078 Posts
Posted Jul 08, 2011
Replied 8 hours later

katamari wrote:
You may want to put it in a zip file instead of a vpk i had a hard time extracting it

You don't have to extract the vpk file, just put it in the Portal2\Addons folder and it will load everything in it.

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MrLate
159 Posts
Posted Jul 08, 2011
Replied 4 hours later
Yeah, I meant that you put .vpk inside addons folder. Readme says that "extract .vpk to ..." so it is little confusing I admit.
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baca25
342 Posts
Posted Jul 11, 2011
Replied 3 days later
Found a bug with getting the cube into the last room. My partner fell down where you place the cube inside that little hole, and he didn't fall all the way down and got stuck above the lasers. He picked up the cube from there and handed it up to me.
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Asphyx1ateD
11 Posts
Posted Jul 12, 2011
Replied 1 day later
'MP_COO~1.VPK' is not a valid Source engine add-on. Installation failed.

That's the error I get when I double click the .vpk (it's in addons). Doesn't let me install any idea?

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Mek
459 Posts
Posted Jul 12, 2011
Replied 1 hour later
Looks like your unzip utility cannot handle long filenames and still uses the DOS 8.3 format. The filename is messed up so find a better utility for unzipping or rename the file you extracted to something like "coop.vpk".
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iWork925
1,080 Posts
Posted Jul 12, 2011
Replied 1 minutes later
hands down the best map in have played on TWP so far. Fawless.
even more fun the the SMI winner.

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MrLate
159 Posts
Posted Jul 12, 2011
Replied 1 hour later

Asphyx1ateD wrote:
'MP_COO~1.VPK' is not a valid Source engine add-on. Installation failed.

That's the error I get when I double click the .vpk (it's in addons). Doesn't let me install any idea?

You don't double click it! You go to console and use changelevel mp_coop_discovery_01 or other map changing command depending on the situation.

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shawy89
74 Posts
Posted Jul 12, 2011
Replied 1 hour later
I'm online just now, I joined the Steam group, my Steam is shawy08, and I'm looking for someone who has not yet played this map to play it with..
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Asphyx1ateD
11 Posts
Posted Jul 12, 2011
Replied 2 hours later

MrLate wrote:
Asphyx1ateD wrote:

'MP_COO~1.VPK' is not a valid Source engine add-on. Installation failed.

That's the error I get when I double click the .vpk (it's in addons). Doesn't let me install any idea?

You don't double click it! You go to console and use changelevel mp_coop_discovery_01 or other map changing command depending on the situation.

I'll try again later, but my mate said it didn't appear in the console? Maybe he did something stupid